Commit Graph
310 Commits
Author SHA1 Message Date
Rafael Barreto 785e4f2ae0 fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-12 02:06:46 +00:00
Rafael Barreto 80c024f151 fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Rafael Barreto 53d17b76ad clean up, and FIXME comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 21:10:49 +00:00
flowtron 1202341e9b physics tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:31:28 +00:00
Rafael Barreto bd582ab24e finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-02 19:06:14 +00:00
Rafael Barreto 7923f31693 anticheats compatibility: fixing the false damage effect (the player will only see blood if the server accepts the damage)...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-28 18:55:42 +00:00
flowtron ad67963f88 minor tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-28 11:25:17 +00:00
Rafael Barreto 72ae28dd12 fix wrong pointer, and adding "quicknade_hold" variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 21:35:16 +00:00
flowtron b70612fa8b avoid shooting wrong weapon during a "quicknade" throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-22 16:39:30 +00:00
Lee Salzman 577ade081b intersectcylinder fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5429 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-18 22:20:48 +00:00
Rafael Barreto 0673817b89 i forget this
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5407 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-17 23:02:18 +00:00
Rafael Barreto d3c497e36a SV_SHOOT reduction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 22:44:11 +00:00
Rafael Barreto 054594bec6 removing 3 ints from SV_SHOOT... and some other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 21:57:13 +00:00
Rafael Barreto acfa36e353 new vel fixes, and sending the scope info into the new g int
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 22:09:47 +00:00
Rafael Barreto a8b039065a disabling the combat pistol for now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-10 22:01:13 +00:00
Rafael Barreto 0833671516 burst....
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 22:18:39 +00:00
Rafael Barreto 8cfb76929f single button burst
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 21:28:32 +00:00
Rafael Barreto 1b7e377783 attack delay 120, and burst 80
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5316 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 21:03:19 +00:00
Rafael Barreto 8d75ed76c3 combat pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 20:54:09 +00:00
Rafael Barreto a8eb5142d5 fix the continuous burst without pressing the button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 20:29:34 +00:00
Rafael Barreto 42e6a39207 testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
flowtron 15e9274e27 fixing bug 2913509
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5289 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 19:23:06 +00:00
flowtron df56df55ea more scope/unscope information
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:40:17 +00:00
flowtron 5583ccdcac fix "akimboendaction 2" - bug: 3022579
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5282 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:06:29 +00:00
Rafael Barreto d2fe51c0f8 fix singleplayer frag-gibs and the old head shot sound bug (thanks to Kirin for the tip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 21:47:46 +00:00
Rafael Barreto 5d2d625d52 fixing the knife range when crouched and attacking someone below
http://forum.cubers.net/thread-16-post-2175.html#pid2175

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 17:19:21 +00:00
flowtron 899c6245a3 akimboendaction - 0: stay on pistol, switch to 1:primary 2:nades - suggested by DES|Bukz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 19:27:34 +00:00
Lee Salzman 63f394cbc3 another intersect fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 07:34:52 +00:00
Lee Salzman 3fd6af179f more line cylinder intersect fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 07:31:35 +00:00
Lee Salzman 8e2cb151ba check if line starts inside cylinder
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-30 06:18:15 +00:00
Rafael Barreto 72d710081a bug fix (respawn issue), smarter mfilter, other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5059 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-26 20:06:38 +00:00
Rafael Barreto 309f0644fa bug fix: hitsound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-24 00:00:35 +00:00
Rafael Barreto 51912a872f testing: making the shots pass over the shoulder (lets see if affect the gameplay... if so, we undo it)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-22 23:23:04 +00:00
Rafael Barreto 108fb40fef bug fix (incomplete): item pickup between rounds of arena mode, and letting the quicknade function only when nade is really selected
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4993 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 23:01:58 +00:00
Rafael Barreto 17db04a83a bug fix: quick nade throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 19:55:53 +00:00
Rafael Barreto c804258b15 smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4975 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 14:13:39 +00:00
Rafael Barreto c7b7b0caeb smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 13:55:23 +00:00
Rafael Barreto f3441764df new smg spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-21 13:30:18 +00:00
Rafael Barreto aca4ab50ad bug fix: fully substituting the pistol for the akimbo (when it is true)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-20 21:42:25 +00:00
Rafael Barreto 5835817777 Carbine sounds, and testing 15 dmg for smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-18 16:36:38 +00:00
flowtron a057a67e13 statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 21:21:42 +00:00
driAn de710029c5 enabled recoiltest for makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4904 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 19:31:18 +00:00
flowtron c42b53cbce I_HELMET
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-17 18:24:17 +00:00
Rafael Barreto 0fe4f792dd better english in the comment :/
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4882 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 16:32:52 +00:00
Rafael Barreto e8c97abd51 Makke's suggestion: make the shotgun longer range
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4880 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-16 15:49:29 +00:00
Rafael Barreto 1a458c0078 Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
Lee Salzman 78ad6b8420 give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 22:44:47 +00:00
Lee Salzman ab6d7fef08 work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 21:47:21 +00:00
Lee Salzman be94c703f2 setsize -> shrink
setsizenodelete -> setsize
deletecontentsa -> deletearrays
deletecontentsp -> deletecontents
vrealloc -> growbuf



git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-03-11 23:06:26 +00:00
Lee Salzman aaeca4ef32 simplified quicknadethrow to not need quicknaderelease
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4746 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-12-23 19:06:29 +00:00