Lee Salzman
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5928b365b7
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quicknaderelease fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4745 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-12-23 19:01:49 +00:00 |
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Lee Salzman
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afd318941f
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quicknaderelease tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-12-23 18:55:46 +00:00 |
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Lee Salzman
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fc81cb9834
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only allow weapon switching within keybinds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4743 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-12-23 18:47:15 +00:00 |
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Lee Salzman
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e725e5ed8c
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string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
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Lee Salzman
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54cc44c3db
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revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
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ac_stef
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71e190c98c
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changeteam & akimbo fixes (thx grenadier)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-08 13:06:16 +00:00 |
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ac_stef
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f1e879e7fd
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akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-05 21:21:57 +00:00 |
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flowtron
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9fbe34852b
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fixed mirror-bug - var now called "righthanded"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4590 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-07-27 20:20:37 +00:00 |
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ac_stef
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cd03335d44
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fix gunfire rates vs. fps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-15 15:29:05 +00:00 |
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flowtron
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28e55641c9
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hitsound usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-11 11:23:39 +00:00 |
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flowtron
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6d9e647f88
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signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-10 21:37:36 +00:00 |
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Lee Salzman
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e2ff773e0e
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make sure inhandnade is cleaned up if bounceent is removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-16 21:04:21 +00:00 |
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Lee Salzman
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74fd154656
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cylinder endcap fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-03-16 15:16:52 +00:00 |
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driAn
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8b63ffeb44
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audiomanager refactoring, class-ified world objects, member access cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 21:17:11 +00:00 |
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ac_stef
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3ce5f5b897
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added scope settling time to fix sniper exploit (bug 2325517)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-04 15:26:25 +00:00 |
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Lee Salzman
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ba48858207
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fixed cylinder end cap intersection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-29 12:22:15 +00:00 |
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Lee Salzman
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39b51ec742
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aligning hud digits vertically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:38:22 +00:00 |
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Lee Salzman
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b7c756822d
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hud digit font stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:00:24 +00:00 |
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driAn
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74e1468ee3
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ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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driAn
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39b4f35db8
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protocol, master uri, var fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 21:47:01 +00:00 |
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driAn
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0e47ce201c
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tweaked smg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 15:32:06 +00:00 |
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driAn
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2441b1ca63
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reverted sniper test scenario
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 22:20:03 +00:00 |
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Lee Salzman
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6f98fe644e
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simplified crosshair setup - only default, teammate, scope crosshairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 21:02:47 +00:00 |
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driAn
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c86bec4250
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reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 20:46:11 +00:00 |
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driAn
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8fbcc1979c
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sniper test: 80dmg, always show xhair, no spread
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 11:35:08 +00:00 |
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Lee Salzman
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88d49f553d
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teammate crosshair fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-06 21:02:05 +00:00 |
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driAn
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e5e0de46d3
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show blood for local player as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 19:54:40 +00:00 |
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Lee Salzman
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e47978c3e1
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weapon animation switching fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 23:38:53 +00:00 |
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flowtron
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d2c1fe6445
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don't ignore the knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-30 08:26:33 +00:00 |
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driAn
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66ec601d16
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replace red dot by white dot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 18:11:49 +00:00 |
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driAn
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f039d3ece4
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draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:39:05 +00:00 |
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Lee Salzman
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89abd8be7d
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let blob shadows fade out when models sink through ground
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-18 23:33:43 +00:00 |
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Lee Salzman
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2dffd15eb4
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let playerincrosshair show editing players as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3028 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 23:06:50 +00:00 |
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ac_stef
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8777a668bf
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identify other players while spectate, identify lagged players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 22:55:07 +00:00 |
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Lee Salzman
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e11a5f5514
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better hitbox testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-13 01:17:44 +00:00 |
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driAn
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13e2c95322
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make playerincrosshair() use camera1 object
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 09:19:54 +00:00 |
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Lee Salzman
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30bfd7b15c
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allow dynlight to track owner
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-10 21:58:07 +00:00 |
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driAn
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1a8ad9e4d1
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physent-volume resize with collision detection for better crouching
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-05 12:50:44 +00:00 |
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Lee Salzman
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990dfdabb8
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tweaked grenade light time
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-20 22:32:07 +00:00 |
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Lee Salzman
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49281f9cf7
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adjusted grenade light
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2706 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-19 00:41:21 +00:00 |
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driAn
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d718f48704
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smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
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Lee Salzman
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b4b74dd809
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softened gun lights
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2688 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 08:09:53 +00:00 |
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Lee Salzman
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98e8cdb8c9
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experimenting with dynamic lights on guns
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2687 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 07:58:16 +00:00 |
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Lee Salzman
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56191aa2be
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fixed dynlights to actually work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2664 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-17 07:13:35 +00:00 |
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Lee Salzman
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f52bf7e25e
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stencil shadows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2551 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-13 02:24:48 +00:00 |
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Lee Salzman
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92a27e9067
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culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2537 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 01:58:54 +00:00 |
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Lee Salzman
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834e223154
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model culling fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-12 01:57:54 +00:00 |
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Lee Salzman
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a3dba70c16
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don't try to emit particles for grenades/knife
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:27:24 +00:00 |
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Lee Salzman
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79f2de1d18
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muzzle flashes on vweps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-11 00:17:39 +00:00 |
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Lee Salzman
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bd17e8b855
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track previous weapon
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-31 18:16:28 +00:00 |
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