Commit Graph
195 Commits
Author SHA1 Message Date
Lucas GAUTHERON 792fa3b58a weapon changes (sg damage, higher sniper damage, lower (and static) smg damage , lower AR magsize) + win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-31 13:38:32 +00:00
aerkefiende 06f73f4627 Replaced Tabs with 4 spaces in every source file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
Lucas GAUTHERON e17e881162 PF back to non-arena mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6502 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 13:54:44 +00:00
Lucas GAUTHERON f29168a800 bretts says: only pistol clips in PF (!testing!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6482 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 18:46:44 +00:00
Lucas GAUTHERON 2e399ed8cc pf / team pf arena modes ? (!testing!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6480 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 18:28:42 +00:00
Lucas GAUTHERON cd7ad94fa4 hitsound when following (spectating) a player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-22 10:54:42 +00:00
Lucas GAUTHERON 2fffcb6f1a killmessage simplification.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6453 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-21 08:21:48 +00:00
Lucas GAUTHERON d3c8df87bf map overview spectate mode ?
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 12:12:28 +00:00
Bukz 4847ff00ff onVoteEnd, curautoteam, addpunct, curplayers, delmenu, votepending, and a new test kick/ban menu :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-13 11:55:57 +00:00
sireus f9a2e7c52d rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:13:42 +00:00
Lee Salzman a4b83ef2ba warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
Lucas GAUTHERON 9e9c62bcc3 warning fix for killmessage, removing gibmessage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-12 20:47:16 +00:00
Lucas GAUTHERON 0f06b8add3 allow to get current kill message from cube script + more checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-09 10:52:48 +00:00
Lucas GAUTHERON 8fc68ac5ac bug fixes (again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6219 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-06 14:06:06 +00:00
Lucas GAUTHERON aee1d4f1f2 adding custom kill messages support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-06 12:21:18 +00:00
flowtron 309302827a CubeScript: strlen, l0 (leading zero) and updated curserver
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6060 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:47:53 +00:00
RandumKiwi 7bdc5704af add comment to remind
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6051 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-26 05:59:45 +00:00
flowtron 381a6de134 further weaponry tweaking - comment clean-up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6042 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-24 17:27:12 +00:00
flowtron 4ed2866806 "headshot" => "sniped"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:01:12 +00:00
flowtron 0b63d7d07e new shotgun behaviour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:27:53 +00:00
flowtron 8ba5fe2315 fix pistol initial ammo calculation & akimbo dependencies
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 22:44:53 +00:00
flowtron b2ee03ca11 did you miss me, asks the ;
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5898 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:52:33 +00:00
flowtron e628aef1b8 changed spawnstate in LMS ([t]survivor]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5896 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:47:49 +00:00
Rafael Barreto 10d1cefd05 global ban time switch, and fix previous weapon in camera mode (related to nades).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 18:50:44 +00:00
Rafael Barreto 29bea67da1 making the map quality requisites more transparent: 1) "MAP CHECK FAIL" messages in the server logs; 2) console messages to the client (WiP).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 12:28:17 +00:00
RandumKiwi 2efa533361 Change of the "you were fragged by %s" messages.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-15 22:09:05 +00:00
flowtron c1f7286b86 nade-in-hand explodes => suicide & some minor other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5730 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 20:05:43 +00:00
Rafael Barreto d78954f068 pf without nades (replaced by pistol clips) and lss with 2 nades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5729 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 19:55:13 +00:00
Rafael Barreto f6a8cdadb0 putting the armor values back to 41, 37, 33, 16 as makke requested...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5724 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-07 17:12:05 +00:00
Rafael Barreto cfa3d90992 changing the armor values to force suicide even at 100/100 when it explodes in hand or in foot... so the max armor absorption cannot be greater than 36%, otherwise we would need to change the nade damage, and it would affect the game/weapon balance (lets think about this only after the next release)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5722 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-07 00:48:44 +00:00
Lee Salzman 9a6ea9db04 fix suicides not killing people
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-06 18:26:04 +00:00
flowtron fbc2102466 statistics commands for CubeScript (intermission only) + rest of client-clock code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-04 20:41:56 +00:00
flowtron 7d6577d5e3 new armour values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-18 15:14:53 +00:00
Rafael Barreto 0c0cc2c97c version 1.1.0.3 (protocol update), inclusion of the auth things, server vote fixes, client side warning about version updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-22 19:17:09 +00:00
Rafael Barreto 0d96a5ede2 armor downgrade (makke's request), fix afk autokick when connecting but never spawning, better movement prediction (more fluid as original)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5668 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-21 21:02:41 +00:00
Rafael Barreto e34e203dfd clean up and trying to identify why sometimes after a spawn, it is not possible to get some items
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5633 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-16 03:09:30 +00:00
Rafael Barreto 80c024f151 fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Rafael Barreto b75856ceed clean up, and checking the distance of the items (all official maps pass in the check)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-03 01:08:42 +00:00
Rafael Barreto 7a3897b4c7 credits included/fixed (thanks to Gibstick), some medal interface WiP (thanks to kirin), afk autokick not affecting spectators if the server is not full, and more anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-27 19:27:47 +00:00
Rafael Barreto 054594bec6 removing 3 ints from SV_SHOOT... and some other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 21:57:13 +00:00
Rafael Barreto 5f68d9bf6a vel change, new g int, afk switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-11 01:21:26 +00:00
Rafael Barreto a8b039065a disabling the combat pistol for now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-10 22:01:13 +00:00
Rafael Barreto 42e6a39207 testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
Rafael Barreto 02840cd978 testvel... quite perfect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5298 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-07 15:38:10 +00:00
Rafael Barreto 1344b25410 incoming limit (-Z flag::default 10MB), blend fix (thanks to Kirin) and velocity test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5293 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-06 19:22:27 +00:00
Rafael Barreto 573417ebdc making things more simple
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-10 21:15:56 +00:00
Rafael Barreto 2e3453c610 extras, hudextras, points, and scoreboard (thanks to Franz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-29 20:46:25 +00:00
Rafael Barreto f86de67884 medals and clean up... smarter functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-29 19:37:44 +00:00
Rafael Barreto e8085af9bc still reverting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5096 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-28 21:30:51 +00:00
Rafael Barreto 7208dbb44f hudextras, points, protocol, clean up and so on
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5090 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-28 19:46:02 +00:00