Commit Graph
4428 Commits
Author SHA1 Message Date
Rafael Barreto 9260b80fbf Testing values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4873 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 22:38:42 +00:00
Rafael Barreto f649d28647 More tests
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 22:26:37 +00:00
Rafael Barreto 907074552a New carbine values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4871 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 21:58:43 +00:00
Rafael Barreto 1e99af2701 Testing values for carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 21:55:10 +00:00
Rafael Barreto 1f384e18db win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 21:25:33 +00:00
Rafael Barreto 72a35d80ce win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 21:19:48 +00:00
Lee Salzman 9c20ceeab0 different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 19:56:38 +00:00
Rafael Barreto a35868502c fixing the altaction_8 for akimbo, and letting the nade be "quick threw" by right button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4866 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 19:32:39 +00:00
Lee Salzman 74b60550fa maxservpings fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 18:40:13 +00:00
Lee Salzman 73f0ffedbe typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 00:03:52 +00:00
Lee Salzman 7404d5b54d better bandwidth tracking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-15 00:00:18 +00:00
Lee Salzman 29928aa7af data counters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 23:48:45 +00:00
Lee Salzman 109f26bbe8 enet_peer_receive channelID fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 22:28:47 +00:00
Rafael Barreto c03be6f366 Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 21:38:21 +00:00
Rafael Barreto 2dea41a0c6 Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 20:17:40 +00:00
Lee Salzman 4768241b3d channel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 18:19:24 +00:00
Lee Salzman 96c674cfab enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4857 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 18:12:52 +00:00
Rafael Barreto c0daae0f79 Testing other values to the carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 17:44:50 +00:00
Rafael Barreto 128eecc5d9 Fixing the sniper scope and the grenade selection (altaction_X)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4855 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 17:30:17 +00:00
Rafael Barreto eb11273db4 Windows32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4854 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 17:17:28 +00:00
Rafael Barreto f14d3b7632 Including the carbine in the menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4853 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:55:38 +00:00
Rafael Barreto 1a458c0078 Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
Lee Salzman a00c5cf5b3 autoconf fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 15:41:52 +00:00
Lee Salzman 43b412d183 enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4850 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 02:10:55 +00:00
flowtron 50cb16a1c2 added "\r" to whitespaceskip, not elementskip though. also fixed findlist bug [ http://sourceforge.net/tracker/?func=detail&aid=2981918&group_id=123597&atid=697089 ] - THX-2: General Disarray
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4849 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 21:47:32 +00:00
Lee Salzman fb65982428 infinite loop workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 20:22:19 +00:00
Lee Salzman 582c9a0f51 removing macros
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4847 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 20:04:50 +00:00
Lee Salzman 5d510cadb5 enet is linked statically, should not mess with LD_LIBRARY_PATH
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4846 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 19:12:34 +00:00
Rafael Barreto 5d11a678a9 including LD_LIBRARY_PATH to libenet.so
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 19:09:48 +00:00
Lee Salzman 4a58ee381a enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:43:30 +00:00
Lee Salzman 3b26099eb8 build fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4843 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:31:00 +00:00
Lee Salzman fa7f58cada enet fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:20:55 +00:00
Rafael Barreto 2f40cf695a Windows 32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4841 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 18:16:03 +00:00
Lee Salzman 4d74927bf5 more build system updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4840 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 17:58:54 +00:00
Lee Salzman e0ca546b90 WIP build system revamp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4839 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 17:51:25 +00:00
Rafael Barreto c8bc83526c Making the vote more dynamic, and commenting a message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 17:41:49 +00:00
Rafael Barreto 04a9648130 Height density calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-13 03:37:17 +00:00
flowtron 205c95cbf3 linux64 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4836 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-11 16:57:21 +00:00
flowtron 4584477c4b Win32 binaries (provided by BCFHärkefiende)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-11 16:56:48 +00:00
Lee Salzman 2710920a7c skip all command-line switches
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4834 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 23:48:38 +00:00
Rafael Barreto a0f74700d8 fix the argc/argv issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 23:45:15 +00:00
Lee Salzman 3e4f81818a mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4832 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 22:48:40 +00:00
Lee Salzman a4fc196cd1 mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4831 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 22:41:28 +00:00
Lee Salzman 13fc6b3391 fixed wizard to not need STL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 22:37:36 +00:00
Rafael Barreto bced620da3 more secure... i am sure that wizardmain cannot be called without --wizard, but who knows the mods people will do in the future...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 21:50:38 +00:00
Rafael Barreto 4b5124ce93 fixing the position of the arguments before --wizard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4828 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-10 21:45:36 +00:00
Lee Salzman 78ad6b8420 give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 22:44:47 +00:00
Lee Salzman ab6d7fef08 work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 21:47:21 +00:00
Lee Salzman 5ddec43659 scope drawing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 21:11:02 +00:00
flowtron fcf4470d3b fixed aspect ratio of scope.png
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-08 20:27:59 +00:00