flowtron
f3e4d1b73b
minor comments & fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-28 20:07:29 +00:00
flowtron
87d69da51f
minor fixes & comments
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-14 18:02:48 +00:00
flowtron
aef797db4a
remove bogus escapes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6071 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-06 19:38:30 +00:00
RandumKiwi
bd84c4f8ed
de-sex assaultcube (plus minor conoutf chg)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6070 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-06 05:59:46 +00:00
flowtron
1c3b20c7c0
CubeScript: onDeath*, onSpawn*, [get]position[type]
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6061 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:48:33 +00:00
flowtron
2986ce295f
onSpawn*/onDeath* (Self/Other) aliases
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6026 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:03:20 +00:00
flowtron
0b63d7d07e
new shotgun behaviour
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:27:53 +00:00
RandumKiwi
e09943948a
better, better error message
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-14 04:10:43 +00:00
flowtron
c836948436
do not output time-changes too often - use hudclock for precise values
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-13 19:02:08 +00:00
Rafael Barreto
bab36761ca
better look message
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5822 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-10 19:38:01 +00:00
flowtron
7192617ba8
make the DES-stats-scripters happy - functions work all the time, not just in intermission
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5819 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-09 20:58:28 +00:00
Rafael Barreto
1c4485dba5
fixing the respawn time evasion... it was never fixed :|
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-23 21:04:23 +00:00
RandumKiwi
4857269133
/me makes an easter egg...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-21 10:34:00 +00:00
Rafael Barreto
7cd079f60e
correct value for flag-flag distance
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 23:18:34 +00:00
Rafael Barreto
8c24608ca6
showmapstats and mapstats_hud commands (client side map quality information), putting scopesens alias back to defaults, commenting spectating logs info, and updating docs
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 21:21:17 +00:00
Rafael Barreto
29bea67da1
making the map quality requisites more transparent: 1) "MAP CHECK FAIL" messages in the server logs; 2) console messages to the client (WiP).
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5769 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-19 12:28:17 +00:00
Glen Masgai
f3d4b60852
client timeupdate() fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5766 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-18 17:59:00 +00:00
Rafael Barreto
9c8ee2b555
fixing the absence of message for official maps with different version, include a tolerant system to disrupt the players who reconnect on purpose (to avoid death or to go back to base faster), and removing some tabs/comments (please, flowtron... do not use tabs! use spaces to indent! four spaces please!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5761 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-16 19:30:36 +00:00
RandumKiwi
cb8810a3c8
whoops, fixed.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-15 22:25:11 +00:00
RandumKiwi
2efa533361
Change of the "you were fragged by %s" messages.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-15 22:09:05 +00:00
flowtron
af5902b370
revert bogus and really fix stuck-in-editmode bug
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5741 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-10 13:34:58 +00:00
flowtron
0a077bbae3
TESTING: avoid being stuck in editmode + minor stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 22:59:24 +00:00
flowtron
0fa5957c13
avoid playerstate confusion in local non-coop mode and switching team in editmode (found by SKB)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5721 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-06 21:11:34 +00:00
flowtron
df3cc2d1ec
DOC: gametime variables
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5718 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-06 19:43:59 +00:00
flowtron
fbc2102466
statistics commands for CubeScript (intermission only) + rest of client-clock code
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-04 20:41:56 +00:00
Rafael Barreto
950c056cff
send_items + flags (now I understand...)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5653 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 18:51:01 +00:00
Rafael Barreto
a8c21d4775
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
Rafael Barreto
7e1be3ed29
gonext command (the client requests to the server for the next map/mode in the map rotation)
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/gonext 0 ---> next map/mode no matter the player number
/gonext 1 ---> the player number matters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-13 23:10:47 +00:00
Rafael Barreto
785e4f2ae0
fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-12 02:06:46 +00:00
Rafael Barreto
80c024f151
fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Alejandro V. Garcia
af601adcc0
moved mapdims location
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5596 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-10 09:12:27 +00:00
flowtron
9c2eeaa294
corrected char minimum
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5574 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-08 19:05:59 +00:00
flowtron
88f4af38fc
call "reason"-menu before kick/ban
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5572 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-08 18:22:33 +00:00
flowtron
b7cf748063
don't play local VCs if voicecomsounds is "Off"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5569 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-08 16:46:11 +00:00
flowtron
8ab99eb948
reinstate "curmode"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5550 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-07 01:40:39 +00:00
Rafael Barreto
7923f31693
anticheats compatibility: fixing the false damage effect (the player will only see blood if the server accepts the damage)...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-28 18:55:42 +00:00
Rafael Barreto
054594bec6
removing 3 ints from SV_SHOOT... and some other stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-16 21:57:13 +00:00
flowtron
8328407439
using CC for i18n strings (note: replace non-CC '%c' with %s for clarity)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-13 17:17:05 +00:00
Rafael Barreto
42e6a39207
testing: combat pistol (with burst!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-08 19:57:31 +00:00
Rafael Barreto
207cdad9f9
mouseaccel rescale, afk fix (again!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-07 17:24:52 +00:00
flowtron
48791b8a73
commands "findcn"/"findpn" clientnum/playername query functions
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5283 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:08:11 +00:00
flowtron
1b7948a205
redoing some whitespace fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 14:53:19 +00:00
Rafael Barreto
c5b7e83147
startmapalways (testing)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 01:09:50 +00:00
Rafael Barreto
d2fe51c0f8
fix singleplayer frag-gibs and the old head shot sound bug (thanks to Kirin for the tip)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 21:47:46 +00:00
flowtron
94dc526837
lots of whitespace
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
flowtron
fd3742ce79
removed testing parts of mapdims-code
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:17:05 +00:00
Rafael Barreto
da3f17217c
fix mapdim/showmap, removing the SCOPED message and some extras
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-30 19:10:20 +00:00
flowtron
54a9870223
improved showmap and checkarea replacment candidate
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 17:18:53 +00:00
flowtron
1bb161a0cb
minor code tweaks
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 19:26:21 +00:00
Rafael Barreto
cc9d044986
fix the bad map blocker to single player
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-18 14:38:14 +00:00