Lucas GAUTHERON
|
d52d71dde0
|
break for loop, looplist & while
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6540 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-15 15:34:37 +00:00 |
|
Lucas GAUTHERON
|
e71f257f39
|
TMP-AM => TMP-M&A (thanks Jamz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6539 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-15 11:52:02 +00:00 |
|
Lucas GAUTHERON
|
023e8f32bc
|
fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6538 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-14 14:54:56 +00:00 |
|
Lucas GAUTHERON
|
a4a6febc74
|
changelog updates (finally)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6537 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-14 11:37:26 +00:00 |
|
Lucas GAUTHERON
|
fc6ae7802e
|
changelog updates, again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6536 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-14 11:29:59 +00:00 |
|
Lucas GAUTHERON
|
3abc5d0080
|
changelog update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6535 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-14 11:22:33 +00:00 |
|
Lucas GAUTHERON
|
040ec8d482
|
looplist command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6534 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-14 11:20:13 +00:00 |
|
Lucas GAUTHERON
|
22909543ad
|
min maxfps = 25
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6533 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-13 12:22:38 +00:00 |
|
Lucas GAUTHERON
|
50f91c4b84
|
oops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6532 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-12 16:55:32 +00:00 |
|
Lucas GAUTHERON
|
23446ad685
|
curserver fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6531 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-12 16:50:36 +00:00 |
|
Bukz
|
5cb2d3b424
|
allow showscores during intermissions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6530 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-10 18:41:26 +00:00 |
|
Lucas GAUTHERON
|
d230f0d591
|
remove dbg feature
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-10 17:04:41 +00:00 |
|
Bukz
|
4322b0fc91
|
doc/changelog updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6528 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-10 14:19:33 +00:00 |
|
Bukz
|
0c3ad5886b
|
add2bind & numconlines
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-10 13:45:35 +00:00 |
|
sireus
|
b5c863a900
|
persistidents - control whether newly defined idents are persistent (suggested by Bukz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-09 13:28:52 +00:00 |
|
Bukz
|
108b1b6d5c
|
conopen VAR - 0 = not open, 1 = altcon open, 2 = fullcon open
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6525 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-09 11:04:54 +00:00 |
|
Bukz
|
b652dcda16
|
final cleanup for bot survival (I hope)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6524 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-09 01:32:44 +00:00 |
|
Bukz
|
75faaaa026
|
some isInZone simplification/updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-08 23:57:45 +00:00 |
|
Bukz
|
a90a346557
|
keybind command bug fix/changelog updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6522 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-08 19:53:23 +00:00 |
|
Lee Salzman
|
c76d5a8106
|
filtertext tweak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-08 12:03:47 +00:00 |
|
Bukz
|
4e063d00c2
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6520 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-08 00:08:01 +00:00 |
|
Bukz
|
d235d2bf81
|
onKill fix/updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6519 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-07 20:37:00 +00:00 |
|
Bukz
|
464f63e3b6
|
edifice/stellar updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6518 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-07 19:38:35 +00:00 |
|
Bukz
|
7c48978ec5
|
oops again D:
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6517 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-07 17:36:00 +00:00 |
|
Bukz
|
f3e25be42b
|
more updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6516 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-07 17:27:35 +00:00 |
|
Bukz
|
5f4e1688d2
|
updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6515 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-07 15:36:33 +00:00 |
|
Bukz
|
ff2f06ac93
|
fix/cleanup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6514 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-06 16:25:55 +00:00 |
|
Bukz
|
54d64451b3
|
some updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6513 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-06 15:36:20 +00:00 |
|
Bukz
|
083ca2cf4a
|
oops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6512 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-06 14:56:09 +00:00 |
|
Bukz
|
94b2ecf53a
|
changelog updates, getposition/positiontype removed in favor of the player1 command, etc.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6511 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-06 14:23:32 +00:00 |
|
sireus
|
4eb5f33e5b
|
moar (mine should be all in there now - hint: svn log | grep -A2 <username>)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 21:14:11 +00:00 |
|
sireus
|
6527dd3bf7
|
changelog update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6509 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 20:54:23 +00:00 |
|
sireus
|
c6c1d224c5
|
screenshot scaling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 20:39:45 +00:00 |
|
Bukz
|
233e3a1e52
|
changelog update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6507 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 18:02:26 +00:00 |
|
Lucas GAUTHERON
|
f3a097ec62
|
new change log (please update and check TODOs !)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6506 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 17:04:30 +00:00 |
|
Lucas GAUTHERON
|
c60e5daff2
|
win bins update (vcpp 2008)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6505 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 16:28:46 +00:00 |
|
Lucas GAUTHERON
|
2bf81d4517
|
bot team survivor & bot tosok (not doc'd yet)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6504 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 16:18:18 +00:00 |
|
Lucas GAUTHERON
|
ca47d519d9
|
ceil, floor & round commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6503 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 14:27:14 +00:00 |
|
Lucas GAUTHERON
|
e17e881162
|
PF back to non-arena mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6502 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 13:54:44 +00:00 |
|
Bukz
|
f6f1b2a7fb
|
more weapon switching utilities/updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6501 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 10:21:30 +00:00 |
|
Bukz
|
175fb7ae8e
|
updates/MAXHHITS changed to 6000 (was blocking ac_edifice @ 5,776)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6500 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 07:32:58 +00:00 |
|
Bukz
|
0e212b7b6c
|
cleanup/updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6499 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 19:23:34 +00:00 |
|
Bukz
|
f6848c2f84
|
getmodeacr replaced with hardcoded getmode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6498 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 18:52:06 +00:00 |
|
Bukz
|
9c9e7dc361
|
scripterr fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6497 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 17:10:55 +00:00 |
|
Rafael Barreto
|
f891f1dff3
|
ty tempest! changing diff from char to int
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6496 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 15:06:42 +00:00 |
|
Bukz
|
ad12e10ea5
|
updates/fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6495 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 14:29:21 +00:00 |
|
Rafael Barreto
|
32712318da
|
doing it better... (still testing the exploit, tbh)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6494 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 14:14:37 +00:00 |
|
Bukz
|
d9083ad843
|
updated win bins for new bot modes testing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6493 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 13:52:55 +00:00 |
|
Bukz
|
ecccb57c61
|
fixes/updates + BPF & BLSS
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6492 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 06:02:50 +00:00 |
|
Bukz
|
dd0c4cbec4
|
cleanshot update + disablehud & enablehud commands
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6491 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-04 04:54:57 +00:00 |
|