flowtron
|
8328407439
|
using CC for i18n strings (note: replace non-CC '%c' with %s for clarity)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5357 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-13 17:17:05 +00:00 |
|
flowtron
|
7f3ea00b9f
|
introducing CC - colo(u)rchar
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5356 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-13 17:15:52 +00:00 |
|
flowtron
|
27feddeff8
|
fix music-delay issues - see end of config/sounds.cfg for preload_music option
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-13 07:55:38 +00:00 |
|
flowtron
|
131e5ad7c3
|
fixed menu-item-mapload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5350 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-12 20:43:39 +00:00 |
|
Rafael Barreto
|
067c39bb62
|
the prototype of the future (to avoid future protocol changes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5349 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-12 18:15:18 +00:00 |
|
Rafael Barreto
|
acfa36e353
|
new vel fixes, and sending the scope info into the new g int
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5346 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-11 22:09:47 +00:00 |
|
Rafael Barreto
|
3b4b2ba506
|
forget to remove this printf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5345 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-11 20:49:17 +00:00 |
|
Rafael Barreto
|
862393f324
|
ty for the warning, WahnFred... the code was embarrassing wrong
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5344 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-11 20:33:11 +00:00 |
|
Rafael Barreto
|
38a80a9c5f
|
i forget to commit this yesterday.... :F
wip...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5343 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-11 19:26:42 +00:00 |
|
Rafael Barreto
|
8859eae66b
|
another bit i was missing
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-11 03:03:59 +00:00 |
|
Rafael Barreto
|
9ee9d6f9fc
|
ops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5339 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-11 02:46:33 +00:00 |
|
Rafael Barreto
|
935c2ab4e6
|
forget this: vel needs a value here
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5338 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-11 02:45:44 +00:00 |
|
Rafael Barreto
|
5f68d9bf6a
|
vel change, new g int, afk switch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-11 01:21:26 +00:00 |
|
Rafael Barreto
|
361fd1e264
|
removing command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5335 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-10 23:14:02 +00:00 |
|
Rafael Barreto
|
a8b039065a
|
disabling the combat pistol for now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-10 22:01:13 +00:00 |
|
flowtron
|
5d72830ec9
|
bugfix 2760149 : hide spectator-HUD if menu is open
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5332 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-10 18:10:30 +00:00 |
|
flowtron
|
725114599b
|
mapshot: save map-overview to file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-10 17:01:17 +00:00 |
|
flowtron
|
32b1106ed5
|
improved showmap zooming (incl. VAR for tweaking)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5330 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-10 16:58:18 +00:00 |
|
Alejandro V. Garcia
|
8b425b83e5
|
dbgpos debugging varp, displays local player xyz position
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5328 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-10 00:07:41 +00:00 |
|
Alejandro V. Garcia
|
0772fcb65a
|
togglegrap switch message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-09 11:45:18 +00:00 |
|
Rafael Barreto
|
0833671516
|
burst....
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 22:18:39 +00:00 |
|
Rafael Barreto
|
8cfb76929f
|
single button burst
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5318 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 21:28:32 +00:00 |
|
Rafael Barreto
|
1b7e377783
|
attack delay 120, and burst 80
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5316 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 21:03:19 +00:00 |
|
Rafael Barreto
|
8d75ed76c3
|
combat pistol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5314 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 20:54:09 +00:00 |
|
Rafael Barreto
|
f055e3cb0e
|
fix nade icon (temporary)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5311 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 20:34:56 +00:00 |
|
Rafael Barreto
|
a8eb5142d5
|
fix the continuous burst without pressing the button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 20:29:34 +00:00 |
|
Rafael Barreto
|
4ac69f63dc
|
a bit more bullets
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 20:09:08 +00:00 |
|
Rafael Barreto
|
42e6a39207
|
testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-08 19:57:31 +00:00 |
|
Rafael Barreto
|
b9c8230114
|
compatibility things and medal score basis (thanks to Kirin for the work)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5302 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-07 21:09:21 +00:00 |
|
Rafael Barreto
|
207cdad9f9
|
mouseaccel rescale, afk fix (again!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5300 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-07 17:24:52 +00:00 |
|
Rafael Barreto
|
02840cd978
|
testvel... quite perfect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5298 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-07 15:38:10 +00:00 |
|
Rafael Barreto
|
f6572dd408
|
removing some lag artifact
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5295 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-06 21:07:26 +00:00 |
|
Rafael Barreto
|
c27a4e699c
|
try again: velocity test (less jumpy this time)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5294 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-06 20:40:20 +00:00 |
|
Rafael Barreto
|
1344b25410
|
incoming limit (-Z flag::default 10MB), blend fix (thanks to Kirin) and velocity test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5293 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-06 19:22:27 +00:00 |
|
Rafael Barreto
|
03a994ee9b
|
whois check for admin role (some redundancy now), commenting the interesting but unused lss code (to avoid a annoying warning about '>' bool comparison), and transparency for vote icons (again, thanks for Kirin for the help)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-05 19:26:08 +00:00 |
|
flowtron
|
15e9274e27
|
fixing bug 2913509
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5289 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-05 19:23:06 +00:00 |
|
flowtron
|
0d4a1e4deb
|
remove double-send
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-05 18:45:36 +00:00 |
|
flowtron
|
df56df55ea
|
more scope/unscope information
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5285 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-05 18:40:17 +00:00 |
|
flowtron
|
fd07a2be14
|
fixing bugs 2913506 and 2913507
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5284 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-05 18:35:16 +00:00 |
|
flowtron
|
48791b8a73
|
commands "findcn"/"findpn" clientnum/playername query functions
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5283 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-05 18:08:11 +00:00 |
|
flowtron
|
5583ccdcac
|
fix "akimboendaction 2" - bug: 3022579
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5282 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-05 18:06:29 +00:00 |
|
flowtron
|
ccc294030c
|
linux64 binaries and a comment for Brahma
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5281 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-03 21:32:55 +00:00 |
|
Rafael Barreto
|
930294381d
|
testing: reducing the delays in clientside item pickup delay after item and player spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-03 18:41:40 +00:00 |
|
Rafael Barreto
|
26d9eab218
|
reordering cursens... init with sensitivity, then apply accel, then scale it, and then rescale it if scoping... thanks to Kirin for the work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5278 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-03 17:04:38 +00:00 |
|
flowtron
|
48b711d0e3
|
removing remnants of client-side entity-arena workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-03 14:53:54 +00:00 |
|
flowtron
|
1b7948a205
|
redoing some whitespace fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-03 14:53:19 +00:00 |
|
Rafael Barreto
|
c5b7e83147
|
startmapalways (testing)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-03 01:09:50 +00:00 |
|
Rafael Barreto
|
1dccc61f96
|
forcing all items to respawn in server side in each new arena round
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5270 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-03 00:51:58 +00:00 |
|
Rafael Barreto
|
267e5a145d
|
removing the (cur)time dependence of mouse filter, and adding an extra option (off by default): autoscopesens = uses the scopefov/fov as scopesensscale
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-02 23:57:07 +00:00 |
|
Rafael Barreto
|
d2fe51c0f8
|
fix singleplayer frag-gibs and the old head shot sound bug (thanks to Kirin for the tip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-02 21:47:46 +00:00 |
|