flowtron
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f181e5c30e
|
improved radar/map-overview (=showmap) - still not 100% happy, but it works.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-28 11:26:20 +00:00 |
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Rafael Barreto
|
7a3897b4c7
|
credits included/fixed (thanks to Gibstick), some medal interface WiP (thanks to kirin), afk autokick not affecting spectators if the server is not full, and more anticheat compatibility
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5463 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-27 19:27:47 +00:00 |
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flowtron
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00b68f3795
|
alpha AC v1.1 (test-build HUD && initial map)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5404 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 22:40:00 +00:00 |
|
flowtron
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c5604e0afe
|
leaving out surplus and confusing VAR
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5402 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 22:23:04 +00:00 |
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flowtron
|
b9d020c184
|
HUD for TestBuild: on
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-17 16:36:54 +00:00 |
|
flowtron
|
5d72830ec9
|
bugfix 2760149 : hide spectator-HUD if menu is open
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5332 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-10 18:10:30 +00:00 |
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flowtron
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32b1106ed5
|
improved showmap zooming (incl. VAR for tweaking)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5330 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-10 16:58:18 +00:00 |
|
Alejandro V. Garcia
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8b425b83e5
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dbgpos debugging varp, displays local player xyz position
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5328 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-10 00:07:41 +00:00 |
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Rafael Barreto
|
f055e3cb0e
|
fix nade icon (temporary)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5311 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 20:34:56 +00:00 |
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Rafael Barreto
|
42e6a39207
|
testing: combat pistol (with burst!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5307 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-08 19:57:31 +00:00 |
|
Rafael Barreto
|
b9c8230114
|
compatibility things and medal score basis (thanks to Kirin for the work)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5302 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-07 21:09:21 +00:00 |
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Rafael Barreto
|
1344b25410
|
incoming limit (-Z flag::default 10MB), blend fix (thanks to Kirin) and velocity test
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5293 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-06 19:22:27 +00:00 |
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Rafael Barreto
|
03a994ee9b
|
whois check for admin role (some redundancy now), commenting the interesting but unused lss code (to avoid a annoying warning about '>' bool comparison), and transparency for vote icons (again, thanks for Kirin for the help)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-05 19:26:08 +00:00 |
|
flowtron
|
1b7948a205
|
redoing some whitespace fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 14:53:19 +00:00 |
|
Rafael Barreto
|
da3f17217c
|
fix mapdim/showmap, removing the SCOPED message and some extras
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-30 19:10:20 +00:00 |
|
flowtron
|
54a9870223
|
improved showmap and checkarea replacment candidate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 17:18:53 +00:00 |
|
flowtron
|
1bb161a0cb
|
minor code tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 19:26:21 +00:00 |
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flowtron
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25674b578e
|
cut off long server descriptions in scoreboard (maybe L8R we'll linewrap up to a limit) [kudos@SKB]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5193 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-12 17:54:56 +00:00 |
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flowtron
|
18a25de75f
|
equiptransparency 0||1 - enables transparent items.png - code adapted from SKB
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-12 16:13:57 +00:00 |
|
Rafael Barreto
|
be1d72d7cc
|
Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:31:15 +00:00 |
|
flowtron
|
a057a67e13
|
statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 21:21:42 +00:00 |
|
Rafael Barreto
|
2dea41a0c6
|
Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 20:17:40 +00:00 |
|
Lee Salzman
|
5ddec43659
|
scope drawing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 21:11:02 +00:00 |
|
flowtron
|
9b440b2d72
|
fixed renderhud:drawscope() buggy OpenGL code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 19:51:28 +00:00 |
|
flowtron
|
5b1122c1b2
|
beautified stats output
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4817 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:23:55 +00:00 |
|
Lee Salzman
|
0e52f84a70
|
removing some GL_QUADS usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-15 18:34:43 +00:00 |
|
Lee Salzman
|
e725e5ed8c
|
string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
|
Lee Salzman
|
54cc44c3db
|
revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
|
flowtron
|
5f213455ae
|
colour-coded WQD (cut-offs: 4000, 6000, 8000) and added blendbox for stats
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-18 15:36:24 +00:00 |
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flowtron
|
1660ac1fa8
|
colour-coded WQD (cut-offs: 4000, 6000, 8000) and added blendbox for stats
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4661 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-18 15:34:49 +00:00 |
|
flowtron
|
c7db42bfb4
|
renderhud modifications
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-30 19:02:12 +00:00 |
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ac_stef
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f1e879e7fd
|
akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-05 21:21:57 +00:00 |
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ac_stef
|
24708c9741
|
numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-29 14:05:17 +00:00 |
|
flowtron
|
6d9e647f88
|
signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-10 21:37:36 +00:00 |
|
Lee Salzman
|
77a2abc834
|
fixed radar ent naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4065 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-26 11:48:39 +00:00 |
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ac_stef
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accd817e5d
|
option to hide vote hud after own voting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-06 22:38:31 +00:00 |
|
Lee Salzman
|
5e70d62bd4
|
avoid using lines
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 02:07:05 +00:00 |
|
Lee Salzman
|
39b51ec742
|
aligning hud digits vertically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:38:22 +00:00 |
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Lee Salzman
|
b7c756822d
|
hud digit font stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:00:24 +00:00 |
|
Lee Salzman
|
16d6232278
|
removed unnecessary depth mask toggle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-21 05:44:10 +00:00 |
|
Lee Salzman
|
e3ca27a789
|
minimap camera fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-20 20:10:21 +00:00 |
|
flowtron
|
848c31a415
|
fixed my last fix (for regular play)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-20 17:50:55 +00:00 |
|
flowtron
|
b33de65c1c
|
physent != playerent fixes (for demoplayback)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-20 11:44:45 +00:00 |
|
Lee Salzman
|
fc4183ef8b
|
use radarpos.x instead of VIRTW when showing partial console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3591 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-17 21:18:23 +00:00 |
|
driAn
|
bb80bd8e60
|
show team crosshair even if crosshairfx==0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 17:12:20 +00:00 |
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driAn
|
cab5fa37ee
|
removed test-build message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 16:47:12 +00:00 |
|
Lee Salzman
|
a9620a0295
|
scope is supposed to be alpha blended
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 16:04:57 +00:00 |
|
driAn
|
205be0ea7a
|
alphatest in drawscope()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 16:01:55 +00:00 |
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ac_stef
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ad33e682ca
|
draw scoreboard over voting info
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3539 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 10:29:39 +00:00 |
|
Lee Salzman
|
a2662e1b80
|
damage screen on by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 00:22:22 +00:00 |
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