Commit Graph
369 Commits
Author SHA1 Message Date
Lucas GAUTHERON 251e9f10b3 shotgun: damage bug fix, constants moved
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-31 00:19:15 +00:00
Lucas GAUTHERON 3ed3c3a8d4 new weapon stats (windows binaries included)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-16 16:32:52 +00:00
aerkefiende 4e9c904bcf AR spread behaviour: 18, 23, 33, 55, 55, 55 (instead of 18, 23, 33, 33, 60, 60)
AR damage from 24 to 22, and less recoil
windows binaries

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 21:23:13 +00:00
sireus c1c5b2d0b0 fixed akimbo hudgun animation for non-local players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 18:12:49 +00:00
Lucas GAUTHERON 283a2e6f8f shotgun multiplayer gib fix + binaries (might require improvements)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-01 23:18:28 +00:00
aerkefiende 66f8feee3b Replaced every tab with 4 spaces
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-12 22:28:11 +00:00
Ronald Reagan d3af385dad Shotguns should now gib singleplayer fix, MP is still bugged
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-11 03:01:42 +00:00
Ronald Reagan 44abbf67d1 New shotty sources
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-29 03:01:32 +00:00
sireus b33116712c sane(r) command signatures (warning: huge commit)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
Lucas GAUTHERON f15733342c avoid command overwriting by the accuracy board
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-23 09:53:10 +00:00
sireus 417850ca60 fixed particle type guesswork
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 22:57:42 +00:00
Lucas GAUTHERON ef76f7f88d hardcoded burst fire settings (menus still TODO)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-24 16:01:10 +00:00
sireus 8f39911eb0 cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
Lucas GAUTHERON e542188cd4 weird crashes "fix" (still fixme)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 10:55:20 +00:00
Lucas GAUTHERON 792fa3b58a weapon changes (sg damage, higher sniper damage, lower (and static) smg damage , lower AR magsize) + win32 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-31 13:38:32 +00:00
Lucas GAUTHERON 9b5c5d5e4e crash fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6711 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-23 14:02:04 +00:00
Lucas GAUTHERON 2da4116977 hudgun crosshair bug fix (the nade bug still needs to be fixed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6705 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-21 20:08:52 +00:00
flowtron b2ec034187 modmdl[vwep|weap][N] aliases for switching model of guns (even on-the-fly)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-06 13:29:44 +00:00
Lucas GAUTHERON 5aaeaa277a throw onAttack before onHit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6629 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-01 10:27:03 +00:00
Lucas GAUTHERON 02968c1a2d onAttack (bukz: update if you want to pass more parameters)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-25 14:28:41 +00:00
Bukz 6d981b4bd7 testing onWeaponSwitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6599 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-20 04:13:07 +00:00
Lucas GAUTHERON 958c8e91d8 allow bots scoping & headshot
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 17:09:34 +00:00
Lee Salzman 097a5f2fde akimbo animation fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 17:25:49 +00:00
Bukz 1e20bace2e inWater command, akimboautoswitch slider, akimboendaction defaults to 1 (switch back to primary)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-29 14:04:41 +00:00
Lucas GAUTHERON 22df7a9402 fix bug (:s)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-28 20:50:28 +00:00
Lucas GAUTHERON 627feb7bd4 sniper trail ends when collides
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-28 08:51:42 +00:00
Lucas GAUTHERON ccd1c5048b quicknadethrow : switch weapon even if player is attacking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-27 19:14:24 +00:00
sireus f9a2e7c52d rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:13:42 +00:00
Lucas GAUTHERON 0579f05d22 bot fixes, bot use nades & akimbo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 15:27:41 +00:00
Lucas GAUTHERON 99a42378c2 minor cleaning of r_accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 15:18:36 +00:00
Bukz 75e2f675ab akimboautoswitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 20:20:38 +00:00
Bukz fafd13894e onReload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 14:06:18 +00:00
Lucas GAUTHERON 3c24e5d771 nades accuracy, real shotgun accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 09:35:49 +00:00
sireus af7e5e8c36 hudguns when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-18 15:34:16 +00:00
Lee Salzman a4b83ef2ba warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
Bukz 8909df33ac this conoutf needs "(_" for i18n
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 11:20:51 +00:00
Bukz 30045cb070 typos
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 11:04:50 +00:00
Lee Salzman 6674b53614 attackmillis fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-31 20:01:23 +00:00
Lee Salzman 97ece63f0c schedule shoot messages at earliest opportune time within a frame
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-31 19:41:10 +00:00
flowtron 23ad710e71 eihrul knows best
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6033 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 22:58:11 +00:00
flowtron 9ef2e3e3f9 minor weaponry fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:02:21 +00:00
flowtron 0b63d7d07e new shotgun behaviour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-17 18:27:53 +00:00
Lee Salzman 3097665bed make raydamage sense
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 23:00:36 +00:00
Lee Salzman 32d96b2be4 fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-15 21:20:31 +00:00
RandumKiwi 4afdf404e2 flowtron made me do this
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5928 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 21:43:41 +00:00
flowtron c4be2481b3 finishing touches on AR/SubGun spread/damage-alteration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-22 18:58:29 +00:00
flowtron 4ce54ed30d != != ! (hold for laughter)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-20 01:06:18 +00:00
flowtron 51060692c2 alternating pattern for subgun pellet DMG
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 22:45:41 +00:00
flowtron e81576694d more weapon tweakage & linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5905 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 21:56:13 +00:00
flowtron 3c472377fd fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-19 18:48:59 +00:00