Lee Salzman
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2675fb2aba
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undoing change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:35:12 +00:00 |
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Lee Salzman
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0b6bf147f9
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use MINBORD instead of hard-coded values
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:33:50 +00:00 |
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Lee Salzman
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704cb64130
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clamp dynlight area to map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:31:56 +00:00 |
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flowtron
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b4cc5f62a1
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64bit linux binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2963 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:09:50 +00:00 |
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driAn
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02fd1530b7
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also apply sound-entity volume for non-ambient sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2962 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 21:00:12 +00:00 |
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driAn
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68f4258cb2
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playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2961 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:45:17 +00:00 |
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driAn
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9d79192d04
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print all flag messages to the HUD instead of console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:43:27 +00:00 |
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Lee Salzman
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258065b8c3
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playtest bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2959 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:39:59 +00:00 |
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driAn
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c63c335f9b
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updated cfg to reflect change in mapsound cmd interface
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2958 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:27:42 +00:00 |
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driAn
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eeb6e78d50
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docs: explain ambient and non-ambient sounds in /newent sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:24:17 +00:00 |
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driAn
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78fbbbe6a7
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set mapsoundrefresh to 10ms
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2956 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:16:07 +00:00 |
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driAn
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691ce8acef
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allow mapsounds to be ambient or non-ambient (directional)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 20:11:12 +00:00 |
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driAn
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70f1795868
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changed output encoding to ASCII
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2954 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 19:34:08 +00:00 |
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driAn
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0d54886244
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removed BOM from cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 19:33:16 +00:00 |
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driAn
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fa1c59dac3
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updated reference schema, removed BOM
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 19:32:37 +00:00 |
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driAn
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2503085f90
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updated docs.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 19:22:07 +00:00 |
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driAn
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1bd9982124
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updated docs.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 19:20:15 +00:00 |
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Lee Salzman
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b47a07f803
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mention sound entity as possible type for newent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 19:07:56 +00:00 |
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driAn
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a08e7e67de
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removed rendundant map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:57:11 +00:00 |
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driAn
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97a2b013ae
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docs: updated mapsound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2947 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:54:14 +00:00 |
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driAn
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f021499777
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updated cfg to reflect change in mapsound cmd interface
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:52:42 +00:00 |
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driAn
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42d0c84424
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mapsound cfg cmd: removed volume arg (now available in [newent sound])
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2945 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:51:48 +00:00 |
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Lee Salzman
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f84197f44a
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reset eyeheight on respawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2944 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:37:06 +00:00 |
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Lee Salzman
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dae268ea4c
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alternate fix for getmap problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 18:23:02 +00:00 |
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driAn
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2929b6bcec
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mapsound test map for makke
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2942 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 16:32:28 +00:00 |
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driAn
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d6351a8ab0
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win bin
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2941 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 16:28:32 +00:00 |
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driAn
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efea0e542e
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fixed invisible bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 16:19:56 +00:00 |
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driAn
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b48beb5853
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per-entity volume for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 16:10:19 +00:00 |
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driAn
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5b9badca4a
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per-entity volume for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2938 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 15:45:19 +00:00 |
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driAn
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6bb8026f65
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test commit (name change)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 15:20:05 +00:00 |
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driAn
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c57bc453ef
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bins :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2936 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 15:15:31 +00:00 |
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driAn
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b2b433d242
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docs: mapsoundinterval
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2935 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 13:14:37 +00:00 |
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driAn
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5487e8e6d0
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reduced mapsound checks, use loop option for mapsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 13:11:17 +00:00 |
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driAn
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b977280c38
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put checkbox into quit dialog
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2933 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 12:38:09 +00:00 |
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driAn
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20911d8dc2
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option to enable/disable quit dialog
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 12:07:50 +00:00 |
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Alejandro V. Garcia
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059d4a4c81
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added: ambient sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2931 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 11:54:26 +00:00 |
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Alejandro V. Garcia
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b53730f3ea
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added: ambient sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2930 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 11:42:05 +00:00 |
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Alejandro V. Garcia
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a39a720c78
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water runnin through pipes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2929 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 11:38:07 +00:00 |
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Alejandro V. Garcia
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030df763db
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updated, still doesn't loop right
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2928 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 11:33:45 +00:00 |
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driAn
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7933be2653
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fixed quit menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 11:28:02 +00:00 |
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driAn
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54c978e57a
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docs: mutesound, unmuteallsounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2926 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 10:32:02 +00:00 |
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driAn
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13e2c95322
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make playerincrosshair() use camera1 object
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 09:19:54 +00:00 |
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driAn
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9cce4a6aae
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slightly smaller hudoutf font
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2924 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 09:19:28 +00:00 |
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Lee Salzman
|
bb74c0011a
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removing cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2923 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:44:04 +00:00 |
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Lee Salzman
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400f30aa3d
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ensure sound is preloaded when entproperty is used
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:36:12 +00:00 |
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Alejandro V. Garcia
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9984fead91
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removed toca's sound test map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:32:59 +00:00 |
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Lee Salzman
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f5f5807a6f
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mapsoundreset
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2920 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:26:16 +00:00 |
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Lee Salzman
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f997d0a6bb
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mapsoundreset command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:22:01 +00:00 |
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Lee Salzman
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e898434f8d
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only load sounds when necessary
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2918 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:21:34 +00:00 |
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Lee Salzman
|
2973424463
|
removing unnecesary notexture.png
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2917 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 06:15:02 +00:00 |
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