Lucas GAUTHERON
294ea128a3
more customizable scoreboard, allow ratio to be displayed (again)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7032 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-05 22:47:31 +00:00
Lucas GAUTHERON
71f3e3815b
save kill messages into saved.cfg instead of a separate file (client)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7030 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-05 22:28:52 +00:00
Alejandro V. Garcia
c5e656fc9e
Model rotations, experimental
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7029 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-04 09:41:15 +00:00
RandumKiwi
42ec440a8b
Add another 2 packaging checks.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7024 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-01 23:53:22 +00:00
aerkefiende
0c371cf539
Dead people don´t have tinnitus
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-01 23:09:51 +00:00
Lucas GAUTHERON
8d5d52351d
serverevents cleanups (scopeevent removed)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-01 15:32:38 +00:00
Lucas GAUTHERON
9f53b96539
better shotgun checks
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7021 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-31 13:58:16 +00:00
Lucas GAUTHERON
8c084668cb
disabling some debugging commands
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7020 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-31 12:19:31 +00:00
Lucas GAUTHERON
43ab63a88a
serverside shotgun checks, addban function
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-31 03:26:52 +00:00
Lucas GAUTHERON
251e9f10b3
shotgun: damage bug fix, constants moved
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-31 00:19:15 +00:00
RandumKiwi
55e59a8d30
just being picky...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7015 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 22:28:34 +00:00
Lucas GAUTHERON
c9de0d8eb8
disable heartbeat in osok gamemodes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7014 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 22:08:35 +00:00
Lucas GAUTHERON
f2a9b61683
drawzone: allow multiple zones to be drawn at once
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7013 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 20:40:41 +00:00
aerkefiende
bedf67dd2f
Change minor from 1 to 2
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 18:30:19 +00:00
RandumKiwi
594f4c6e93
... just being picky.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 02:28:54 +00:00
RandumKiwi
3fe10fc4ed
just being picky...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7010 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 01:55:52 +00:00
RandumKiwi
a2b86d4438
Minor update to packaging script.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7009 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-30 01:34:26 +00:00
aerkefiende
3e1771dd5c
Max client limit from 20 to 16
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-29 22:03:09 +00:00
Lucas GAUTHERON
cf90986c1f
kick all the players matching with new gban rules received, even admins
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7003 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-29 00:29:41 +00:00
Lucas GAUTHERON
d87098c4a0
prevent gbans from being passed through with admin passwords
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7002 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-29 00:16:44 +00:00
Lucas GAUTHERON
ff4bb6c8e5
map vote message fixed (when using custom game times)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6999 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-27 10:41:42 +00:00
Lucas GAUTHERON
54d4d949e4
autoscreenshot fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6998 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-27 10:39:48 +00:00
Lucas GAUTHERON
a3ca90f40a
revert to the former shotlines' behavior
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6997 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-25 22:46:22 +00:00
Lucas GAUTHERON
df69ee7d90
serverlog message giving anticheat's status at startup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6996 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-25 22:19:30 +00:00
aerkefiende
17f62e3375
radarheight min 5 max 500 def 150
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6994 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-23 23:00:44 +00:00
Ronald Reagan
c873eaccd3
cpistol warnings removed. Needs to be reverted when cpistol gets added in
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6988 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-19 01:02:41 +00:00
Lee Salzman
50c9c0365c
enet random seed fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6985 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-17 08:27:44 +00:00
Lucas GAUTHERON
3ed3c3a8d4
new weapon stats (windows binaries included)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-16 16:32:52 +00:00
Lucas GAUTHERON
6607fcd7b3
curmodeattr fix (also fixes survival mode for me), svn protocol bumped (to avoid conflicts between beta and SVN)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6980 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-16 14:51:15 +00:00
Lucas GAUTHERON
c445995c1a
ktf flag icons fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-16 14:03:53 +00:00
Lucas GAUTHERON
8af34e8b64
scoreboard fixes (status color bug and DISC scores issue)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6977 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-16 13:13:35 +00:00
Lee Salzman
d12ce7975c
warning fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-13 14:23:27 +00:00
Lee Salzman
3ff01a18fe
enet 1.3.6
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6973 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-13 14:17:44 +00:00
sireus
188e5834dc
don't show flag counts in non-team modes (thanks, XFA)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6972 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-12 18:08:05 +00:00
Lucas GAUTHERON
a339afd5e9
server logs fix, thanks Castiel
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6970 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-12 15:45:16 +00:00
Ronald Reagan
ca838cd760
Two bug fixes, Mouse1+E crash, and setnext in SP crash
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6969 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-11 20:52:57 +00:00
Lee Salzman
6573a95d58
varray fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-11 10:39:12 +00:00
RandumKiwi
4d6d62f27b
* Fix release script.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-10 20:11:42 +00:00
RandumKiwi
7f23ac09ed
Better packaging script
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-10 09:33:22 +00:00
RandumKiwi
8932e4b5f4
Fix releasefiles.cfg to be generated correctly.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-10 04:09:56 +00:00
RandumKiwi
f5d218ed50
* Linux 32/64 bit binaries.
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* Packaging script.
* Update auto-generated config files (just in case).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6963 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-09 23:48:43 +00:00
Ronald Reagan
ee4d03ef54
Version changes mac side and VERSION bump (1111->1200), xcode project update (may break compatibility)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6961 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-08 21:59:14 +00:00
aerkefiende
4e9c904bcf
AR spread behaviour: 18, 23, 33, 55, 55, 55 (instead of 18, 23, 33, 33, 60, 60)
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AR damage from 24 to 22, and less recoil
windows binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 21:23:13 +00:00
aerkefiende
23e7c9e900
Less ammo for AR: not 15, nor 20, 18 is the goal!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 16:46:03 +00:00
aerkefiende
d50042b783
Protocol change for the beta
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6954 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 16:43:48 +00:00
aerkefiende
09b4722664
Carbine reduced to 50% piercing (after Ronald increased it from 50 to 55)
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AR back to 20 bullets (40 per box, 60 per spawn, 60 max ammo)
Windows binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 00:29:47 +00:00
aerkefiende
7291df0f85
sprintf isn´t as handy and secure as snprintf, but there´s no snprintf on windows (except a little different sprintf_s)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 22:21:43 +00:00
sireus
c1c5b2d0b0
fixed akimbo hudgun animation for non-local players
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 18:12:49 +00:00
sireus
0831b6a567
fixed mode handling in callvote/votestring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 17:48:10 +00:00
Ronald Reagan
1c4567f1fe
Changelog updated (added changes between 6862 and now), armourignore -> piercing, carbine piercing 50->55
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6947 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-05 07:07:46 +00:00