Lee Salzman
|
4cb66ee2f1
|
don't call scheduler.init() unless nosound is false
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2624 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 10:06:21 +00:00 |
|
Lee Salzman
|
0865eb5762
|
source deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2609 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 03:06:50 +00:00 |
|
Lee Salzman
|
9c5f1f2735
|
soundchannels fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2607 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:54:32 +00:00 |
|
Lee Salzman
|
eb170f21d3
|
made soundchannels a persistent var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:49:19 +00:00 |
|
Lee Salzman
|
5811c51c1a
|
cfg var cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-15 02:07:20 +00:00 |
|
driAn
|
f15b98402f
|
tweak inverse distance model using
VAR(al_referencedistance, 0, 400, 1000000);
VAR(al_rollofffactor, 0, 70, 1000000);
(1/100 cubes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2442 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-28 20:51:57 +00:00 |
|
driAn
|
a8b0b26f99
|
rewrote footstep proc code, supports water footsteps (normal+crouch)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-27 22:57:06 +00:00 |
|
driAn
|
7a00205df7
|
improved sound distance model
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2412 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 18:29:38 +00:00 |
|
Lee Salzman
|
9db398b4c9
|
newline at end of file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2399 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 20:45:20 +00:00 |
|
driAn
|
e53162c9fc
|
sound distancemodel tweakings
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-26 19:42:45 +00:00 |
|
driAn
|
864098bdc8
|
better loop for mapsounds, const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-24 16:12:53 +00:00 |
|
Lee Salzman
|
402bd060b6
|
const fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2370 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 21:06:26 +00:00 |
|
driAn
|
9a484785c0
|
avoid double assignment of worldobjrefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2369 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-23 20:59:23 +00:00 |
|
driAn
|
d16bee4a0f
|
avoid all sound processing when audio=0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-18 21:09:05 +00:00 |
|
driAn
|
d2b8fd735a
|
fixed worldobjref virt destructor, fixed omitted server error response leaving the client in a vote-blocked state
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-17 20:06:39 +00:00 |
|
Lee Salzman
|
3b05838c82
|
gcc 4.3 warning/bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-14 08:58:07 +00:00 |
|
Lee Salzman
|
5c36eb2188
|
physentreference bug fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-13 07:28:38 +00:00 |
|
driAn
|
d0ec8225ed
|
struct worldobjref for sound locations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-08-11 18:13:05 +00:00 |
|
Lee Salzman
|
257691c131
|
gcc fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:49:57 +00:00 |
|
driAn
|
5a7bb408d0
|
make cmd mapsound behave like in sauerbraten
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:22:35 +00:00 |
|
driAn
|
1061b05c83
|
var gainscale, scale gain-value of sounds globally
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 20:05:45 +00:00 |
|
driAn
|
a51b71264c
|
var audiodebug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 19:38:47 +00:00 |
|
driAn
|
681ecd7fc4
|
delete oal buffers prior to oal shutdown, route team chat/voices to everyone in non-team modes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-29 18:59:27 +00:00 |
|
driAn
|
906184f755
|
no musicvol reset on mapend, correct music fading, xhair alphablending
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 19:22:00 +00:00 |
|
driAn
|
41451490d9
|
proper snd scheduler killing, device specifier, alIsSource
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2232 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-28 16:41:46 +00:00 |
|
driAn
|
1ac8d32f76
|
oggstream ASSERT()'s, added funky comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 22:41:23 +00:00 |
|
driAn
|
82454fe98a
|
fixed invalid lock-release on sound sources, cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2229 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 21:28:59 +00:00 |
|
driAn
|
bce9eaaae8
|
ogg PCM buffer set to 512kb to survive loading screens
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2225 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-27 17:02:28 +00:00 |
|
driAn
|
2d1affb1ad
|
assignment fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-26 10:59:30 +00:00 |
|
driAn
|
894a1ee02c
|
no dead respawning when switching from DM to TDM, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2214 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-26 10:58:00 +00:00 |
|
driAn
|
710526b7fa
|
SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2213 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-25 21:59:26 +00:00 |
|
driAn
|
4d8740a691
|
SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2212 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-25 21:52:48 +00:00 |
|
driAn
|
9418a6856e
|
proper sound relocation on camera-change, fixes stuff like local pain sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2208 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-24 22:05:50 +00:00 |
|
driAn
|
85361fb5a3
|
fixed firstrun sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2204 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-23 22:30:18 +00:00 |
|
Lee Salzman
|
2116e876b1
|
removing unused var
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2192 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-22 00:14:45 +00:00 |
|
driAn
|
cc010db413
|
sound cleanup, removed invalid asserts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2191 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 19:24:59 +00:00 |
|
driAn
|
62e05bc424
|
persist musicvol
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2190 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 18:52:05 +00:00 |
|
driAn
|
e58041f83c
|
proper location destructor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2188 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 18:21:19 +00:00 |
|
driAn
|
905f7fb19f
|
sound volume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 18:19:07 +00:00 |
|
driAn
|
eeb922fc5e
|
support ALC_ENUMERATION_EXT only
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2186 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 17:44:00 +00:00 |
|
driAn
|
44abc0355e
|
ignore playing of stale sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2184 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-18 20:09:56 +00:00 |
|
driAn
|
b817fbc353
|
fixed splash sound flood, refactored audio
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-18 19:20:09 +00:00 |
|
Lee Salzman
|
15c5aa8f67
|
local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 20:36:22 +00:00 |
|
driAn
|
56898952ec
|
sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2163 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 18:37:38 +00:00 |
|
driAn
|
5415030511
|
fixed no-sound issue, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 17:16:52 +00:00 |
|
driAn
|
d9dce1f981
|
tinnitus volume fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2145 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 19:07:33 +00:00 |
|
driAn
|
becb40d75c
|
tinnitus fx
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2142 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 19:00:55 +00:00 |
|
driAn
|
4a695e0dad
|
sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2140 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 18:05:07 +00:00 |
|
driAn
|
5ba614a911
|
audio variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2125 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 19:25:33 +00:00 |
|
driAn
|
9632c46243
|
reset music on disconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 17:39:13 +00:00 |
|