makke
|
59e6a9b48e
|
tinnitus sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2141 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-02 18:17:47 +00:00 |
|
driAn
|
4a695e0dad
|
sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2140 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-02 18:05:07 +00:00 |
|
driAn
|
a9a15c9d9f
|
logging, its admin not master
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2139 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 17:33:07 +00:00 |
|
driAn
|
2de6e9f73a
|
scoreboard logging, based on clowns/stefs code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 17:03:28 +00:00 |
|
driAn
|
b1618c1570
|
muzzle flash fix on fast fire rate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2137 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-02 16:41:53 +00:00 |
|
driAn
|
774f44f36f
|
muzzle flash fix on fast fire rate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2136 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-02 16:38:46 +00:00 |
|
driAn
|
979cfb1e47
|
win bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2135 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-01 17:28:38 +00:00 |
|
driAn
|
db32bc2211
|
vote code restructured, wip
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-01 17:23:34 +00:00 |
|
driAn
|
a5c49a70e3
|
distance restricted grendade bounce sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2133 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-31 12:22:56 +00:00 |
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driAn
|
2bb0b7f118
|
support for CSL protocol #103
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2132 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 10:18:41 +00:00 |
|
driAn
|
fcae72266c
|
support for CSL protocol #103
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2131 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 09:59:48 +00:00 |
|
Lee Salzman
|
d36de05ac9
|
resume fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2130 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-31 09:39:02 +00:00 |
|
driAn
|
2dba0bc8da
|
fixed sv_resume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2129 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 09:24:25 +00:00 |
|
RandumKiwi
|
7a7fd148e8
|
ac_shine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2128 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 01:39:44 +00:00 |
|
driAn
|
99ee6e3c4a
|
reverted dumb stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 20:50:45 +00:00 |
|
driAn
|
eb5cde08af
|
only resume from ghostet clients that aren't alive
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2126 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 20:20:50 +00:00 |
|
driAn
|
5ba614a911
|
audio variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2125 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 19:25:33 +00:00 |
|
makke
|
694e87f636
|
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2124 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 19:22:05 +00:00 |
|
makke
|
2b11876fe5
|
...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2123 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 19:19:04 +00:00 |
|
driAn
|
0a10fede05
|
decl fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2122 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 17:50:47 +00:00 |
|
driAn
|
22367b1ed7
|
no forceteam in non-team modes :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2121 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 17:48:30 +00:00 |
|
driAn
|
9632c46243
|
reset music on disconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 17:39:13 +00:00 |
|
RandumKiwi
|
757549473e
|
ac_desert2 :: Clipped out-of-bounds areas.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2119 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 11:29:51 +00:00 |
|
RandumKiwi
|
f47150c485
|
ac_depot :: Ceiling in CLA moved upwards by 2 cubes.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2118 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 11:17:07 +00:00 |
|
RandumKiwi
|
23f10b04b3
|
...er, typo :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2117 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-27 06:47:42 +00:00 |
|
RandumKiwi
|
82664aa9ca
|
Just trying out a slightly different layout... feel free to roll it back if you don't like it.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2116 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-27 06:45:33 +00:00 |
|
RandumKiwi
|
719b782e86
|
I missed a bit (basics.xml)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2115 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-27 06:44:08 +00:00 |
|
RandumKiwi
|
aa07b22bfc
|
basics.xml finished (docs)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2114 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-27 03:12:40 +00:00 |
|
RandumKiwi
|
6a243f78d6
|
Finally figured out how to clean up my really messy coding (Oh duh!)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2113 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-26 11:08:16 +00:00 |
|
flowtron
|
a8f8c8aded
|
fix: [ 1966491 ] Akimbo - mag* status
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2112 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 15:37:16 +00:00 |
|
Lee Salzman
|
c7456c9851
|
preserve modelview matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2111 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 15:24:04 +00:00 |
|
driAn
|
7450687660
|
proj files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 15:08:56 +00:00 |
|
driAn
|
29e7b02dfe
|
minimap spectate fixes, place grenade bounce sound statically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2109 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 15:03:00 +00:00 |
|
driAn
|
8261748480
|
fresh win bins for Sir Harps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2108 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 14:48:50 +00:00 |
|
driAn
|
432928bf47
|
grenade bounce sound flood limited
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2107 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 14:26:32 +00:00 |
|
driAn
|
27c8f5a118
|
fixed ogg streaming issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2106 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 14:19:16 +00:00 |
|
driAn
|
cb2ec7844d
|
fixed permission issue on stopdemo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2105 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 14:07:30 +00:00 |
|
driAn
|
25104c07d7
|
akimbo selection, vote display cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2104 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 13:58:51 +00:00 |
|
driAn
|
b85bad3d69
|
fixed deletion of config files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2103 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 10:55:58 +00:00 |
|
driAn
|
5e4eef5a2f
|
fixed broken docs layout
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2102 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 10:26:40 +00:00 |
|
RandumKiwi
|
9796809e41
|
Heaps of docs :D
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2101 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 09:11:56 +00:00 |
|
RandumKiwi
|
0dc2273cfd
|
Fixed conflict between docs and settings menu in regards to HUD settings.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2100 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 04:04:06 +00:00 |
|
RandumKiwi
|
6ef3bc5c84
|
Temporary commented out "version" in the docs until it gets fixed.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2099 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 02:04:12 +00:00 |
|
RandumKiwi
|
7480ff33dd
|
Removal of all exisiting clippings for "tree01" since it is now a flyer and doesn't need clips.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2098 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 01:42:56 +00:00 |
|
RandumKiwi
|
5e8b5f41c1
|
ac_shine (added arch to it before I forget)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2097 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-25 00:51:23 +00:00 |
|
RandumKiwi
|
8d208b5d49
|
ac_shine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2096 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-24 21:18:10 +00:00 |
|
RandumKiwi
|
e63e7c42fc
|
New lighting menu. Doesn't work -> Only a template.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2095 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-24 10:16:40 +00:00 |
|
Lee Salzman
|
f3f3177a7e
|
grenade gravity tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2094 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-24 08:00:11 +00:00 |
|
driAn
|
97fdd618bc
|
fixed mem leak
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2093 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 20:39:09 +00:00 |
|
driAn
|
c288c9829b
|
detach sounds from disconnecting player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2092 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-23 20:35:53 +00:00 |
|