Lee Salzman
6573a95d58
varray fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6967 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-11 10:39:12 +00:00
RandumKiwi
4d6d62f27b
* Fix release script.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6966 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-10 20:11:42 +00:00
RandumKiwi
7f23ac09ed
Better packaging script
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6965 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-10 09:33:22 +00:00
RandumKiwi
8932e4b5f4
Fix releasefiles.cfg to be generated correctly.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6964 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-10 04:09:56 +00:00
RandumKiwi
f5d218ed50
* Linux 32/64 bit binaries.
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* Packaging script.
* Update auto-generated config files (just in case).
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6963 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-09 23:48:43 +00:00
aerkefiende
411b84ec7a
Updated binaries due to Ronald´s changes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6962 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-09 19:59:33 +00:00
Ronald Reagan
ee4d03ef54
Version changes mac side and VERSION bump (1111->1200), xcode project update (may break compatibility)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6961 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-08 21:59:14 +00:00
Lucas GAUTHERON
dd5ddab3a6
changelog fixed, again
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6960 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-08 11:50:19 +00:00
Lucas GAUTHERON
8bd1170209
adding more specifications about weapon balance to the changelog
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6958 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 23:08:17 +00:00
aerkefiende
4e9c904bcf
AR spread behaviour: 18, 23, 33, 55, 55, 55 (instead of 18, 23, 33, 33, 60, 60)
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AR damage from 24 to 22, and less recoil
windows binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 21:23:13 +00:00
aerkefiende
23e7c9e900
Less ammo for AR: not 15, nor 20, 18 is the goal!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6955 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 16:46:03 +00:00
aerkefiende
d50042b783
Protocol change for the beta
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6954 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 16:43:48 +00:00
aerkefiende
221a3dd685
Setting the version to 1.2
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6953 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 16:43:10 +00:00
aerkefiende
09b4722664
Carbine reduced to 50% piercing (after Ronald increased it from 50 to 55)
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AR back to 20 bullets (40 per box, 60 per spawn, 60 max ammo)
Windows binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 00:29:47 +00:00
aerkefiende
7291df0f85
sprintf isn´t as handy and secure as snprintf, but there´s no snprintf on windows (except a little different sprintf_s)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6951 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 22:21:43 +00:00
sireus
c1c5b2d0b0
fixed akimbo hudgun animation for non-local players
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 18:12:49 +00:00
sireus
0831b6a567
fixed mode handling in callvote/votestring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 17:48:10 +00:00
sireus
d9a0f49ca0
* unignoreall fix
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* use curplayers instead of hardcoded limit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-05 16:59:47 +00:00
Ronald Reagan
1c4567f1fe
Changelog updated (added changes between 6862 and now), armourignore -> piercing, carbine piercing 50->55
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6947 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-05 07:07:46 +00:00
aerkefiende
f3e5c9ad19
Removed Windows 98/ME support
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6946 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-04 22:46:49 +00:00
aerkefiende
e2c7bd9e4f
Set new version value for the windows batch file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6943 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-04 18:07:53 +00:00
aerkefiende
3b33263cc8
Set new version values for the linux scripts
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6942 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-04 18:06:12 +00:00
RandumKiwi
7210aa7c4e
32/64bit linux binaries
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6941 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-03 05:53:09 +00:00
Lucas GAUTHERON
283a2e6f8f
shotgun multiplayer gib fix + binaries (might require improvements)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-01 23:18:28 +00:00
sireus
5ec00b2953
survival fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-24 15:31:29 +00:00
aerkefiende
110618ccd8
new binaries for Windows
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6938 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-24 11:45:09 +00:00
Ronald Reagan
cc2ccf26c7
Added guninfo armourignore which is a percentage of reduced damage from armour to ignore. Knife is unchanged, it ignores all of it, carbine ignores half of it
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-24 00:05:56 +00:00
sireus
b2daa778b7
use the right function (thanks, Felix)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6936 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-20 16:10:30 +00:00
aerkefiende
263087ecdf
Weapon changes according the testing session (incl. new windows binaries)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6935 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-18 12:18:17 +00:00
Ronald Reagan
66dcf1fa32
Fix noobstake (hopefully)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6934 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-18 00:00:56 +00:00
aerkefiende
a6241e6ee4
Removed old linker/compiler options
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6933 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-17 23:31:21 +00:00
Ronald Reagan
0fcdcad35b
Demo long name failures fixed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6932 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-17 21:06:37 +00:00
aerkefiende
a9c940a647
Removed Windows 98/ME support
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6931 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-17 20:52:42 +00:00
aerkefiende
0ec8633c79
updated windows packaging
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6929 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-17 19:50:36 +00:00
Ronald Reagan
2900af4f15
Map votestring bug #1 fixed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6928 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-17 19:36:16 +00:00
aerkefiende
66f8feee3b
Replaced every tab with 4 spaces
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-12 22:28:11 +00:00
aerkefiende
19f4558112
Command line now can use the mouse input as well (thanks to Felix-The-Ghost and SKB)
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conskip fix (thanks to SKB)
new windows binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6926 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-12 21:53:44 +00:00
Ronald Reagan
d3af385dad
Shotguns should now gib singleplayer fix, MP is still bugged
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-11 03:01:42 +00:00
aerkefiende
697eb75f57
Clip bugfix, ty jiba
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6924 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-07 22:32:55 +00:00
aerkefiende
5dfb39545d
Improved tab completion made by Felix-The-Ghost
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6923 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-07 22:05:19 +00:00
sireus
1857fac4ce
linux binaries (built with -g)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-03 12:10:28 +00:00
sireus
b26e79f721
mute menu fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-31 17:12:36 +00:00
aerkefiende
a521853e18
Updated binaries (uses now the new shotgun code!)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6920 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-29 20:27:55 +00:00
Ronald Reagan
44abbf67d1
New shotty sources
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-29 03:01:32 +00:00
sireus
cc8121066a
cache missing models
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(otherwise, it would try to load them over and over again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6914 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-10 18:31:44 +00:00
sireus
7fa7e615d1
don't warn about missing entities in coopedit (thanks, XRD)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-10 18:19:40 +00:00
sireus
17dc7af4c9
ffs()
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-08 16:56:58 +00:00
sireus
d335f003b9
restored docwriteref functionality
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6910 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 23:18:20 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
RandumKiwi
407827404b
REMOVED: As is now almalgamated into the reference.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:44:46 +00:00