Rafael Barreto
1a458c0078
Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-05-14 16:39:21 +00:00
Lee Salzman
9256ee374b
support for loading from zip files
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-08 00:53:19 +00:00
Lee Salzman
758a79b120
gcc fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4695 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 07:52:20 +00:00
Lee Salzman
c8a3b71a7d
ent defs cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4693 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-11-07 07:14:42 +00:00
ac_stef
f1e879e7fd
akimbo bug fixed; some new bugs added
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-08-05 21:21:57 +00:00
ac_stef
e107a6e6b7
fix compiler warnings
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4565 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-03 10:02:59 +00:00
ac_stef
470cae55f1
server source reorg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-07-01 17:15:52 +00:00
ac_stef
24708c9741
numeric team names; choose separate skins for both teams for your player
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-06-29 14:05:17 +00:00
ac_stef
fd51f08210
remove openal-dependency from server (thx nissarin)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-05-21 21:53:49 +00:00
flowtron
87696d2260
whitespace
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-04-26 17:30:15 +00:00
Lee Salzman
e2ff773e0e
make sure inhandnade is cleaned up if bounceent is removed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-03-16 21:04:21 +00:00
ac_stef
fafa762fab
fix compiler warning
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4130 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2009-01-12 15:27:25 +00:00
ac_stef
b23d935cbc
serverside generation of itemlist
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3989 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-11 15:24:32 +00:00
driAn
abee28a96a
fixed deconstructor inheritance
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3956 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-08 22:22:23 +00:00
driAn
8b63ffeb44
audiomanager refactoring, class-ified world objects, member access cleanups
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-08 21:17:11 +00:00
driAn
306dce008c
test: straferun doublejump
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-06 13:34:49 +00:00
driAn
04fd93d840
sound radius limitations
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-05 23:02:40 +00:00
driAn
68a0a1a347
slightly less smg recoil
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3875 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-05 21:28:24 +00:00
Lee Salzman
42b4af7a60
cleaner primary weapon syncing fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3869 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-04 05:50:05 +00:00
ac_stef
68bfc2275a
fix ammobox pickup for spectators and demo playback
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-12-04 01:31:37 +00:00
driAn
74e1468ee3
ac audio architecture refactoring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-25 22:50:35 +00:00
driAn
12b1676484
refactored specreset, reset cam when receiving welcome pkg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3656 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-19 20:09:12 +00:00
driAn
8c59f5e714
removed old smg settings
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:47:40 +00:00
driAn
0e47ce201c
tweaked smg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3553 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-16 15:32:06 +00:00
Lee Salzman
ac4f9117d8
clean up votes when player is disconnected
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-15 22:15:39 +00:00
driAn
2441b1ca63
reverted sniper test scenario
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 22:20:03 +00:00
Lee Salzman
bdb5770519
typo fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3476 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 20:32:40 +00:00
Lee Salzman
a404c1bd8f
tweaked sniper to 81 damage
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 20:24:06 +00:00
Lee Salzman
96f35d335c
put sniper back at 85
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3474 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-09 20:02:06 +00:00
driAn
8fbcc1979c
sniper test: 80dmg, always show xhair, no spread
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3441 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-08 11:35:08 +00:00
Lee Salzman
0158b55042
reset flag if player owns it while disconnected
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3383 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-11-02 23:55:09 +00:00
Lee Salzman
82f44be831
made skin a persistent variable
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 18:22:36 +00:00
driAn
71b21998f4
reverted grenade tweaks :P
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-25 16:37:11 +00:00
driAn
6fab82c7a4
nade damage tweak #2
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3234 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 22:50:57 +00:00
Lee Salzman
80ca208bcc
don't modify flag ent during ctf games
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 21:55:58 +00:00
driAn
5b2aa35042
changed nade radius
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3228 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-24 19:42:16 +00:00
Lee Salzman
8472dd3ba2
added clip entities for easier clipping
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added entset command for easier ent editing
revised command completion system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-22 03:28:44 +00:00
ac_stef
9e74dfc7d2
local custom player skins
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3036 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-15 15:16:28 +00:00
Lee Salzman
4c7b092357
don't let dead players slide
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3023 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 21:54:03 +00:00
Lee Salzman
6daec85884
spawn height fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-14 10:05:42 +00:00
Lee Salzman
e11a5f5514
better hitbox testing
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2992 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-13 01:17:44 +00:00
Lee Salzman
f84197f44a
reset eyeheight on respawn
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2944 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 18:37:06 +00:00
Lee Salzman
cacc94bd16
respawn timer for all modes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-11 01:33:15 +00:00
Lee Salzman
30bfd7b15c
allow dynlight to track owner
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2890 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 21:58:07 +00:00
driAn
257b8c7e74
tweaked akimob/subgun recoil
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-10 19:40:13 +00:00
driAn
1a8ad9e4d1
physent-volume resize with collision detection for better crouching
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 12:50:44 +00:00
driAn
4f58460e0a
fixed dyneyeheight inheritance
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-10-05 09:30:06 +00:00
driAn
1af5db03b3
share ammo between pistol and akimbo
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-28 11:13:17 +00:00
driAn
8284aaf7b3
avoid getting stuck when un-crouching
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-27 16:20:32 +00:00
ac_stef
b9fb8522ab
spawn delay hud message & forceteam spawn delay modified
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2578 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2008-09-14 00:37:05 +00:00