Lucas GAUTHERON
31c0d29bc2
minor code "fixes"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-02 15:04:23 +00:00
Cristian Vlasceanu
491fb73c2d
fix for crosshair not showing when spectating;
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fix for setfollowplayer 0 crashing the game in bot mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-22 20:30:26 +00:00
Bukz
f353141284
alias newselkeys - "binds" a list of keys to make new (multiple) selections in editmode (left CTRL is default)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-17 02:21:07 +00:00
Bukz
7ab718f74e
/loadcrosshair fixes/updates (plz review/test)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7211 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-16 00:09:22 +00:00
Alejandro V. Garcia
ea57f8b39a
clean up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7048 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-09 23:51:00 +00:00
aerkefiende
d8815d7362
Removed commented line (based on rev. 7044)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7045 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-08 19:32:16 +00:00
Alejandro V. Garcia
4bd9947d67
Flags bug fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7044 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-08 09:58:43 +00:00
Ronald Reagan
3b5d000c78
Added comments and fully commented out drawsgpat
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7041 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-01-07 18:16:13 +00:00
aerkefiende
17f62e3375
radarheight min 5 max 500 def 150
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6994 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-23 23:00:44 +00:00
Lucas GAUTHERON
c445995c1a
ktf flag icons fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6979 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-16 14:03:53 +00:00
sireus
188e5834dc
don't show flag counts in non-team modes (thanks, XFA)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6972 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-12 18:08:05 +00:00
aerkefiende
66f8feee3b
Replaced every tab with 4 spaces
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-12 22:28:11 +00:00
Ronald Reagan
44abbf67d1
New shotty sources
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-29 03:01:32 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
Lucas GAUTHERON
f15733342c
avoid command overwriting by the accuracy board
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-23 09:53:10 +00:00
sireus
8f39911eb0
cleaned up spectator mess a bit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
Lucas GAUTHERON
63e3ff8f88
"ambiguous call to overloaded function" fixed
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 08:05:59 +00:00
Alejandro V. Garcia
5a3716d3d7
Positioning changes applied to other players
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6759 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-17 01:48:17 +00:00
Alejandro V. Garcia
5e63720fb6
Accurate local player positioning in minimap & radar views
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other players needs to be checked
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6758 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-16 13:08:42 +00:00
sireus
16c4b28914
HUD fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-13 18:35:15 +00:00
Alejandro V. Garcia
e368ad2eb8
dbgpos info moved 1 row up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6753 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-08 07:00:51 +00:00
sireus
e442b79f83
speed indicator
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-30 13:09:27 +00:00
sireus
4a6b67de1f
show flag count on HUD (WIP)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-30 12:54:18 +00:00
aerkefiende
06f73f4627
Replaced Tabs with 4 spaces in every source file
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-31 15:44:57 +00:00
Lucas GAUTHERON
2f3be59098
do not render inactive players (radar/minimap)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6542 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-23 22:11:24 +00:00
Bukz
33cf8715e7
"showtargetname" - enables or disables showing the player name on the HUD when in your crosshair.
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6487 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-01 03:03:33 +00:00
sireus
9c797155a9
restore flashing flag icon (oops)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-11 10:52:15 +00:00
sireus
0c141d4016
flag icon transparency fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 21:01:38 +00:00
flowtron
ad32bca94f
allow transparent CTF-icons in HUD
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-17 14:52:50 +00:00
flowtron
2ef8bd9d4e
radarentsize de-coupled from gdim, radarheight default = 150
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6200 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-02 19:14:46 +00:00
flowtron
5bce19a3fd
getEngineState COMMAND && DOC
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-02 15:41:52 +00:00
flowtron
2d9edb6dc4
rewrite of radar-code
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6110 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-27 22:16:28 +00:00
flowtron
a83856a1d2
preload scope.png
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6057 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-02-05 09:44:31 +00:00
flowtron
913ac5f749
getposition command (*type 0|1 int|float)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-01-18 06:04:07 +00:00
RandumKiwi
d40d709dfd
move crosshairs directory to its own packages path
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-11-10 22:44:50 +00:00
Rafael Barreto
09d0e4c44a
accuracy box fix (will not appear again when spectating), and sound spam fixed again
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-22 18:17:27 +00:00
flowtron
fa20326423
sane default value "radarheight"
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5750 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-11 10:52:30 +00:00
flowtron
0a077bbae3
TESTING: avoid being stuck in editmode + minor stuff
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5737 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-09 22:59:24 +00:00
flowtron
69b4bbcda3
no hudclock in local games (missing SV_TIMEUP)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5720 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-06 20:44:38 +00:00
flowtron
711e076df0
SV_TIMEUP now sends gamemillis, gamelimit - client can draw a hud-clock
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5709 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-10-04 20:40:39 +00:00
flowtron
511b23a724
gdim decoupled radarheight - WiP v001 - G.Disarray please have @it! ;-)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5689 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-11 14:40:40 +00:00
Alejandro V. Garcia
3837246ea8
apply displacement offset to other radarents
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5683 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-04 10:37:38 +00:00
Alejandro V. Garcia
d8eb094b2f
minimap precision improvements
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5682 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-09-04 10:25:34 +00:00
Rafael Barreto
a8c21d4775
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-17 01:13:12 +00:00
RandumKiwi
557dbe2dfc
let's be realistic about this: the white one is ugly, and the black one, although nice, probably shouldn't be default, so lets just make the original one, the default one, okay? :)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5628 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-15 02:28:05 +00:00
Rafael Barreto
d68c470434
bug fix: team icon when spectating, and weird scoreboard behavior when someone is lagging
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5610 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-12 08:15:28 +00:00
Rafael Barreto
785e4f2ae0
fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-12 02:06:46 +00:00
Rafael Barreto
80c024f151
fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 23:57:43 +00:00
Rafael Barreto
b01dc4eddc
bug fixes/enhancements: findsens, scripts, "gospectate", clean up and bug fix update 1.1.0.2 (do not revert this)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5600 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-11 21:07:48 +00:00
Rafael Barreto
001baa1731
bug fix: disconnect when ignoring or mute, disrupt password connection force attempts; adds: whereami and go_to (useful for edit), logs about items (allowing the clips to be 3 cubes distant), and clean up
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5593 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-08-10 04:54:16 +00:00