driAn
|
905f7fb19f
|
sound volume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 18:19:07 +00:00 |
|
driAn
|
eeb922fc5e
|
support ALC_ENUMERATION_EXT only
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2186 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-21 17:44:00 +00:00 |
|
driAn
|
44abc0355e
|
ignore playing of stale sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2184 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-18 20:09:56 +00:00 |
|
driAn
|
b817fbc353
|
fixed splash sound flood, refactored audio
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2183 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-18 19:20:09 +00:00 |
|
flowtron
|
f2e4e46080
|
curserver - for CubeScript access to connectedserverinfo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2182 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-07-17 18:53:51 +00:00 |
|
Lee Salzman
|
7363a42bf2
|
fixed dynfov culling bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2177 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-28 12:17:17 +00:00 |
|
Lee Salzman
|
c033db4973
|
fixed hudgun perspective matrix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2176 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-28 10:04:42 +00:00 |
|
Lee Salzman
|
c3da156658
|
vertex format cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-22 08:04:48 +00:00 |
|
driAn
|
c38984d1d8
|
win32 opengl screen cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2173 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-10 22:03:47 +00:00 |
|
Lee Salzman
|
684ab4fd66
|
fovy fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2172 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-10 09:12:12 +00:00 |
|
Lee Salzman
|
a9da5f4196
|
maxfps up to 1000
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2171 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 23:43:23 +00:00 |
|
Lee Salzman
|
c237d6d37e
|
gamma bug workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 22:19:09 +00:00 |
|
Lee Salzman
|
b7d7e3bf31
|
gamma restore fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2169 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 21:47:43 +00:00 |
|
Lee Salzman
|
dcf0f95e28
|
movement interp bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2168 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 21:22:00 +00:00 |
|
Lee Salzman
|
afbdae9e96
|
interpolation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2167 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 20:45:16 +00:00 |
|
Lee Salzman
|
15c5aa8f67
|
local player movement interpolation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2166 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-09 20:36:22 +00:00 |
|
Lee Salzman
|
9aa1d6cdc9
|
removed unnecessary tryspawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2164 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 21:40:53 +00:00 |
|
driAn
|
56898952ec
|
sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2163 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 18:37:38 +00:00 |
|
driAn
|
5415030511
|
fixed no-sound issue, sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 17:16:52 +00:00 |
|
Lee Salzman
|
d2a6011d37
|
teammate crosshair fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2161 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 16:58:29 +00:00 |
|
driAn
|
fbf7d73f3e
|
spect, invalid index access
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2160 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 16:35:30 +00:00 |
|
driAn
|
2e55d8d540
|
bracket typo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2159 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-08 11:04:30 +00:00 |
|
flowtron
|
4d8c630b8e
|
de-oups-ification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2158 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-07 15:52:04 +00:00 |
|
flowtron
|
3f7283f5eb
|
watchingdemo & systemtime definitions/usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2157 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-07 15:15:31 +00:00 |
|
flowtron
|
0746fe2133
|
CubeScript: watchingdemo, systime, timestamp, datestring, timestring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2155 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-07 15:14:17 +00:00 |
|
flowtron
|
2ddb232ba9
|
accept SV_ITEMLIST in a demo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-06 06:57:04 +00:00 |
|
flowtron
|
c49310fb69
|
avoid resetting weaponset data
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2153 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-06 06:56:26 +00:00 |
|
flowtron
|
9c26434eb7
|
default to "[unnamed]" for unknown player name (e.g. connectadmin)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2152 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-06 06:54:50 +00:00 |
|
driAn
|
bb98d9289d
|
net data validation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2151 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-05 20:43:10 +00:00 |
|
flowtron
|
ccb0439e96
|
avoid segfault by illegal "weaponsel "
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2149 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 22:52:11 +00:00 |
|
flowtron
|
3862932555
|
followplayercn defaults to -1
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2148 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 22:51:24 +00:00 |
|
driAn
|
d9dce1f981
|
tinnitus volume fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2145 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 19:07:33 +00:00 |
|
driAn
|
becb40d75c
|
tinnitus fx
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2142 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 19:00:55 +00:00 |
|
driAn
|
4a695e0dad
|
sound cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2140 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 18:05:07 +00:00 |
|
driAn
|
a9a15c9d9f
|
logging, its admin not master
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2139 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 17:33:07 +00:00 |
|
driAn
|
2de6e9f73a
|
scoreboard logging, based on clowns/stefs code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2138 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 17:03:28 +00:00 |
|
driAn
|
b1618c1570
|
muzzle flash fix on fast fire rate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2137 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 16:41:53 +00:00 |
|
driAn
|
774f44f36f
|
muzzle flash fix on fast fire rate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2136 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-02 16:38:46 +00:00 |
|
driAn
|
db32bc2211
|
vote code restructured, wip
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2134 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-06-01 17:23:34 +00:00 |
|
driAn
|
a5c49a70e3
|
distance restricted grendade bounce sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2133 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 12:22:56 +00:00 |
|
driAn
|
2bb0b7f118
|
support for CSL protocol #103
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2132 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 10:18:41 +00:00 |
|
driAn
|
fcae72266c
|
support for CSL protocol #103
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2131 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 09:59:48 +00:00 |
|
Lee Salzman
|
d36de05ac9
|
resume fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2130 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 09:39:02 +00:00 |
|
driAn
|
2dba0bc8da
|
fixed sv_resume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2129 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-31 09:24:25 +00:00 |
|
driAn
|
99ee6e3c4a
|
reverted dumb stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2127 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 20:50:45 +00:00 |
|
driAn
|
eb5cde08af
|
only resume from ghostet clients that aren't alive
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2126 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 20:20:50 +00:00 |
|
driAn
|
5ba614a911
|
audio variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2125 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 19:25:33 +00:00 |
|
driAn
|
0a10fede05
|
decl fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2122 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 17:50:47 +00:00 |
|
driAn
|
22367b1ed7
|
no forceteam in non-team modes :P
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2121 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 17:48:30 +00:00 |
|
driAn
|
9632c46243
|
reset music on disconnect
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2120 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2008-05-30 17:39:13 +00:00 |
|