Rafael Barreto
|
f649d28647
|
More tests
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4872 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 22:26:37 +00:00 |
|
Rafael Barreto
|
1e99af2701
|
Testing values for carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4870 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 21:55:10 +00:00 |
|
Lee Salzman
|
9c20ceeab0
|
different explosion texture by razgriz
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4867 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 19:56:38 +00:00 |
|
Lee Salzman
|
74b60550fa
|
maxservpings fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 18:40:13 +00:00 |
|
Lee Salzman
|
73f0ffedbe
|
typo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4864 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 00:03:52 +00:00 |
|
Lee Salzman
|
7404d5b54d
|
better bandwidth tracking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4863 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-15 00:00:18 +00:00 |
|
Lee Salzman
|
29928aa7af
|
data counters
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 23:48:45 +00:00 |
|
Lee Salzman
|
109f26bbe8
|
enet_peer_receive channelID fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4861 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 22:28:47 +00:00 |
|
Rafael Barreto
|
c03be6f366
|
Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 21:38:21 +00:00 |
|
Rafael Barreto
|
2dea41a0c6
|
Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 20:17:40 +00:00 |
|
Lee Salzman
|
4768241b3d
|
channel limits
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4858 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 18:19:24 +00:00 |
|
Lee Salzman
|
96c674cfab
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4857 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 18:12:52 +00:00 |
|
Rafael Barreto
|
c0daae0f79
|
Testing other values to the carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4856 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 17:44:50 +00:00 |
|
Rafael Barreto
|
1a458c0078
|
Testing the carbine (an old project from the devs), thanks to makkE for the advice (and the work, of course)!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 16:39:21 +00:00 |
|
Lee Salzman
|
a00c5cf5b3
|
autoconf fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 15:41:52 +00:00 |
|
Lee Salzman
|
43b412d183
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4850 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-14 02:10:55 +00:00 |
|
flowtron
|
50cb16a1c2
|
added "\r" to whitespaceskip, not elementskip though. also fixed findlist bug [ http://sourceforge.net/tracker/?func=detail&aid=2981918&group_id=123597&atid=697089 ] - THX-2: General Disarray
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4849 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 21:47:32 +00:00 |
|
Lee Salzman
|
fb65982428
|
infinite loop workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 20:22:19 +00:00 |
|
Lee Salzman
|
582c9a0f51
|
removing macros
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4847 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 20:04:50 +00:00 |
|
Lee Salzman
|
4a58ee381a
|
enet updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4844 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 18:43:30 +00:00 |
|
Lee Salzman
|
3b26099eb8
|
build fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4843 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 18:31:00 +00:00 |
|
Lee Salzman
|
fa7f58cada
|
enet fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4842 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 18:20:55 +00:00 |
|
Lee Salzman
|
4d74927bf5
|
more build system updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4840 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 17:58:54 +00:00 |
|
Lee Salzman
|
e0ca546b90
|
WIP build system revamp
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4839 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 17:51:25 +00:00 |
|
Rafael Barreto
|
c8bc83526c
|
Making the vote more dynamic, and commenting a message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4838 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 17:41:49 +00:00 |
|
Rafael Barreto
|
04a9648130
|
Height density calculation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4837 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-13 03:37:17 +00:00 |
|
Lee Salzman
|
2710920a7c
|
skip all command-line switches
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4834 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 23:48:38 +00:00 |
|
Rafael Barreto
|
a0f74700d8
|
fix the argc/argv issue
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4833 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 23:45:15 +00:00 |
|
Lee Salzman
|
3e4f81818a
|
mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4832 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 22:48:40 +00:00 |
|
Lee Salzman
|
a4fc196cd1
|
mingw fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4831 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 22:41:28 +00:00 |
|
Lee Salzman
|
13fc6b3391
|
fixed wizard to not need STL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4830 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 22:37:36 +00:00 |
|
Rafael Barreto
|
bced620da3
|
more secure... i am sure that wizardmain cannot be called without --wizard, but who knows the mods people will do in the future...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4829 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 21:50:38 +00:00 |
|
Rafael Barreto
|
4b5124ce93
|
fixing the position of the arguments before --wizard
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4828 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-10 21:45:36 +00:00 |
|
Lee Salzman
|
78ad6b8420
|
give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 22:44:47 +00:00 |
|
Lee Salzman
|
ab6d7fef08
|
work around strange gcc boolean bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4826 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 21:47:21 +00:00 |
|
Lee Salzman
|
5ddec43659
|
scope drawing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 21:11:02 +00:00 |
|
flowtron
|
9b440b2d72
|
fixed renderhud:drawscope() buggy OpenGL code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-08 19:51:28 +00:00 |
|
Lee Salzman
|
11f5d981a9
|
undoing broken change
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4820 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-07 19:36:34 +00:00 |
|
flowtron
|
68f797ac65
|
AC_VERSION 1100
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4818 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-07 19:24:59 +00:00 |
|
flowtron
|
5b1122c1b2
|
beautified stats output
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4817 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-07 19:23:55 +00:00 |
|
flowtron
|
8b4797d325
|
tweaking mediapack code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4816 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-07 19:23:23 +00:00 |
|
flowtron
|
95f6461492
|
enhancing internal doc-analysis
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4815 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-07 19:22:51 +00:00 |
|
flowtron
|
e1be0523d4
|
script and code:blocks project updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4814 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-07 19:22:09 +00:00 |
|
Rafael Barreto
|
8527719515
|
Redirecting the MS for testing purposes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4813 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 21:25:27 +00:00 |
|
Lee Salzman
|
28cc51e81a
|
master deps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 21:03:09 +00:00 |
|
Lee Salzman
|
8446b9be95
|
clean master objs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4811 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 21:01:29 +00:00 |
|
Lee Salzman
|
75847cd9d1
|
conoutf proto
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4810 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 20:59:26 +00:00 |
|
Lee Salzman
|
b407a4c557
|
removing some old stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4809 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 20:21:22 +00:00 |
|
Lee Salzman
|
b2355b9523
|
buffer deletion fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4808 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 20:08:21 +00:00 |
|
Lee Salzman
|
f4a8f2978d
|
protos fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4807 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-05-04 20:04:34 +00:00 |
|