flowtron
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25674b578e
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cut off long server descriptions in scoreboard (maybe L8R we'll linewrap up to a limit) [kudos@SKB]
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5193 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-12 17:54:56 +00:00 |
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flowtron
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18a25de75f
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equiptransparency 0||1 - enables transparent items.png - code adapted from SKB
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5187 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-12 16:13:57 +00:00 |
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Rafael Barreto
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be1d72d7cc
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Armor icon hud, and blocking too much open maps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4937 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-19 20:31:15 +00:00 |
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flowtron
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a057a67e13
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statsbox tweaked (v01a)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4907 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-17 21:21:42 +00:00 |
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Rafael Barreto
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2dea41a0c6
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Fixing the hud icon for the weapons.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4859 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 20:17:40 +00:00 |
|
Lee Salzman
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5ddec43659
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scope drawing fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4825 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 21:11:02 +00:00 |
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flowtron
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9b440b2d72
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fixed renderhud:drawscope() buggy OpenGL code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4823 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 19:51:28 +00:00 |
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flowtron
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5b1122c1b2
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beautified stats output
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4817 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-07 19:23:55 +00:00 |
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Lee Salzman
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0e52f84a70
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removing some GL_QUADS usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-15 18:34:43 +00:00 |
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Lee Salzman
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e725e5ed8c
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string function cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4714 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 22:44:32 +00:00 |
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Lee Salzman
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54cc44c3db
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revising pch setup
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4690 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-07 06:42:37 +00:00 |
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flowtron
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5f213455ae
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colour-coded WQD (cut-offs: 4000, 6000, 8000) and added blendbox for stats
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4662 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-18 15:36:24 +00:00 |
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flowtron
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1660ac1fa8
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colour-coded WQD (cut-offs: 4000, 6000, 8000) and added blendbox for stats
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4661 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-10-18 15:34:49 +00:00 |
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flowtron
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c7db42bfb4
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renderhud modifications
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-30 19:02:12 +00:00 |
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ac_stef
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f1e879e7fd
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akimbo bug fixed; some new bugs added
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4598 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-08-05 21:21:57 +00:00 |
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ac_stef
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24708c9741
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numeric team names; choose separate skins for both teams for your player
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4554 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-06-29 14:05:17 +00:00 |
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flowtron
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6d9e647f88
|
signal scoping over network
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4321 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-10 21:37:36 +00:00 |
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Lee Salzman
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77a2abc834
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fixed radar ent naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4065 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-26 11:48:39 +00:00 |
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ac_stef
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accd817e5d
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option to hide vote hud after own voting
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3895 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-06 22:38:31 +00:00 |
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Lee Salzman
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5e70d62bd4
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avoid using lines
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3824 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-02 02:07:05 +00:00 |
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Lee Salzman
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39b51ec742
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aligning hud digits vertically
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:38:22 +00:00 |
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Lee Salzman
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b7c756822d
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hud digit font stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 23:00:24 +00:00 |
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Lee Salzman
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16d6232278
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removed unnecessary depth mask toggle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3710 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-21 05:44:10 +00:00 |
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Lee Salzman
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e3ca27a789
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minimap camera fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3681 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-20 20:10:21 +00:00 |
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flowtron
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848c31a415
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fixed my last fix (for regular play)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3679 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-20 17:50:55 +00:00 |
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flowtron
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b33de65c1c
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physent != playerent fixes (for demoplayback)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3671 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-20 11:44:45 +00:00 |
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Lee Salzman
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fc4183ef8b
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use radarpos.x instead of VIRTW when showing partial console
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3591 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-17 21:18:23 +00:00 |
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driAn
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bb80bd8e60
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show team crosshair even if crosshairfx==0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 17:12:20 +00:00 |
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driAn
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cab5fa37ee
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removed test-build message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3560 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 16:47:12 +00:00 |
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Lee Salzman
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a9620a0295
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scope is supposed to be alpha blended
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3559 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 16:04:57 +00:00 |
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driAn
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205be0ea7a
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alphatest in drawscope()
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 16:01:55 +00:00 |
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ac_stef
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ad33e682ca
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draw scoreboard over voting info
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3539 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-16 10:29:39 +00:00 |
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Lee Salzman
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a2662e1b80
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damage screen on by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 00:22:22 +00:00 |
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Lee Salzman
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250e6c2cb5
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makke-preferred damage screen defaults
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3469 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 00:19:03 +00:00 |
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Lee Salzman
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33ee6811fa
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damageblend(-1) fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3468 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-09 00:16:38 +00:00 |
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Lee Salzman
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55602f8a84
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reduced damagescreenfactor
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3462 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 23:02:14 +00:00 |
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Lee Salzman
|
21512e9fd9
|
prettier damage screen
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3461 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 23:00:37 +00:00 |
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Lee Salzman
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6f98fe644e
|
simplified crosshair setup - only default, teammate, scope crosshairs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3457 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 21:02:47 +00:00 |
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driAn
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c86bec4250
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reintroduced old&nasty things: var damagescreen, disabled by default
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3456 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-08 20:46:11 +00:00 |
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driAn
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b29d707a05
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removed redundant check
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3394 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 18:44:22 +00:00 |
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driAn
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9f4be0fbe5
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ensure flag.actor is not NULL
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3393 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-03 18:43:58 +00:00 |
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Lee Salzman
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d4b3771a44
|
rotate flags in mini-radar by camera yaw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 21:41:51 +00:00 |
|
Lee Salzman
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37fcb1ae6e
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basic image thumbnail display in menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 19:22:53 +00:00 |
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driAn
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974d80a800
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make loadcrosshair cmd backward compatible
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:43:05 +00:00 |
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driAn
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f039d3ece4
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draw red dot code-wise
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-25 13:39:05 +00:00 |
|
Lee Salzman
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110a0412c8
|
draw circle icons at bases
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3154 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-19 01:15:02 +00:00 |
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ac_stef
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8777a668bf
|
identify other players while spectate, identify lagged players
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3027 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 22:55:07 +00:00 |
|
Lee Salzman
|
564d5aa7d2
|
don't show radar in edit mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3022 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-14 21:53:40 +00:00 |
|
Lee Salzman
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d96e11f4c4
|
don't let the timer get pushed down by other messages
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2974 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 23:47:27 +00:00 |
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driAn
|
9cce4a6aae
|
slightly smaller hudoutf font
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2924 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-10-11 09:19:28 +00:00 |
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