RandumKiwi
bcbcdd81b3
Fix warning, as per code provided by Lucas
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7615 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-22 19:23:59 +00:00
Lucas GAUTHERON
ffe23e79d7
hitsound 2
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7595 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-10-12 07:54:05 +00:00
Lucas GAUTHERON
30ed9eba7b
better looking bullet holes distribution with shotgun
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7503 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-06-27 22:33:05 +00:00
Lucas GAUTHERON
271ecea2c8
less randomness for shotgun rays
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7501 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-06-27 19:17:26 +00:00
Bukz
1578084964
better onReload + documentation
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7460 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-04-11 21:31:38 +00:00
Lucas GAUTHERON
a7a1e46bcc
merged branch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-03-22 19:49:21 +00:00
Bukz
6bca9438a8
modmdlbounceN - load custom gib/static grenade models via cubescript
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7216 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-16 05:54:05 +00:00
Bukz
7ab718f74e
/loadcrosshair fixes/updates (plz review/test)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7211 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-16 00:09:22 +00:00
Bukz
51ac0cf69a
more intuitive akimboendaction (plz review/test)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7195 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-14 03:32:07 +00:00
Bukz
d7ab80ba89
auto-switch to akimbo if curweapon==pistol regardless of akimboautoswitch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7194 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2013-02-13 14:27:57 +00:00
Lucas GAUTHERON
43ab63a88a
serverside shotgun checks, addban function
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7017 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-31 03:26:52 +00:00
Lucas GAUTHERON
251e9f10b3
shotgun: damage bug fix, constants moved
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7016 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-31 00:19:15 +00:00
Lucas GAUTHERON
3ed3c3a8d4
new weapon stats (windows binaries included)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6981 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-16 16:32:52 +00:00
aerkefiende
4e9c904bcf
AR spread behaviour: 18, 23, 33, 55, 55, 55 (instead of 18, 23, 33, 33, 60, 60)
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AR damage from 24 to 22, and less recoil
windows binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6957 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-07 21:23:13 +00:00
sireus
c1c5b2d0b0
fixed akimbo hudgun animation for non-local players
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 18:12:49 +00:00
Lucas GAUTHERON
283a2e6f8f
shotgun multiplayer gib fix + binaries (might require improvements)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6940 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-01 23:18:28 +00:00
aerkefiende
66f8feee3b
Replaced every tab with 4 spaces
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-12 22:28:11 +00:00
Ronald Reagan
d3af385dad
Shotguns should now gib singleplayer fix, MP is still bugged
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6925 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-11 03:01:42 +00:00
Ronald Reagan
44abbf67d1
New shotty sources
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6919 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-29 03:01:32 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
Lucas GAUTHERON
f15733342c
avoid command overwriting by the accuracy board
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6886 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-23 09:53:10 +00:00
sireus
417850ca60
fixed particle type guesswork
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 22:57:42 +00:00
Lucas GAUTHERON
ef76f7f88d
hardcoded burst fire settings (menus still TODO)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6862 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-24 16:01:10 +00:00
sireus
8f39911eb0
cleaned up spectator mess a bit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
Lucas GAUTHERON
e542188cd4
weird crashes "fix" (still fixme)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6767 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-11 10:55:20 +00:00
Lucas GAUTHERON
792fa3b58a
weapon changes (sg damage, higher sniper damage, lower (and static) smg damage , lower AR magsize) + win32 binaries
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6744 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-31 13:38:32 +00:00
Lucas GAUTHERON
9b5c5d5e4e
crash fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6711 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-23 14:02:04 +00:00
Lucas GAUTHERON
2da4116977
hudgun crosshair bug fix (the nade bug still needs to be fixed)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6705 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-21 20:08:52 +00:00
flowtron
b2ec034187
modmdl[vwep|weap][N] aliases for switching model of guns (even on-the-fly)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6691 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-06 13:29:44 +00:00
Lucas GAUTHERON
5aaeaa277a
throw onAttack before onHit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6629 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-01 10:27:03 +00:00
Lucas GAUTHERON
02968c1a2d
onAttack (bukz: update if you want to pass more parameters)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6613 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-25 14:28:41 +00:00
Bukz
6d981b4bd7
testing onWeaponSwitch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6599 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-20 04:13:07 +00:00
Lucas GAUTHERON
958c8e91d8
allow bots scoping & headshot
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6478 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-30 17:09:34 +00:00
Lee Salzman
097a5f2fde
akimbo animation fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 17:25:49 +00:00
Bukz
1e20bace2e
inWater command, akimboautoswitch slider, akimboendaction defaults to 1 (switch back to primary)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-29 14:04:41 +00:00
Lucas GAUTHERON
22df7a9402
fix bug (:s)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-28 20:50:28 +00:00
Lucas GAUTHERON
627feb7bd4
sniper trail ends when collides
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-28 08:51:42 +00:00
Lucas GAUTHERON
ccd1c5048b
quicknadethrow : switch weapon even if player is attacking
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-27 19:14:24 +00:00
sireus
f9a2e7c52d
rifle -> carbine
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-26 00:13:42 +00:00
Lucas GAUTHERON
0579f05d22
bot fixes, bot use nades & akimbo
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-25 15:27:41 +00:00
Lucas GAUTHERON
99a42378c2
minor cleaning of r_accuracy
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-24 15:18:36 +00:00
Bukz
75e2f675ab
akimboautoswitch
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 20:20:38 +00:00
Bukz
fafd13894e
onReload
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 14:06:18 +00:00
Lucas GAUTHERON
3c24e5d771
nades accuracy, real shotgun accuracy
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-23 09:35:49 +00:00
sireus
af7e5e8c36
hudguns when spectating
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-18 15:34:16 +00:00
Lee Salzman
a4b83ef2ba
warning fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 15:24:11 +00:00
Bukz
8909df33ac
this conoutf needs "(_" for i18n
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 11:20:51 +00:00
Bukz
30045cb070
typos
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-14 11:04:50 +00:00
Lee Salzman
6674b53614
attackmillis fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-31 20:01:23 +00:00
Lee Salzman
97ece63f0c
schedule shoot messages at earliest opportune time within a frame
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-03-31 19:41:10 +00:00