Lee Salzman
|
097a5f2fde
|
akimbo animation fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6471 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-27 17:25:49 +00:00 |
|
Bukz
|
1e20bace2e
|
inWater command, akimboautoswitch slider, akimboendaction defaults to 1 (switch back to primary)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6390 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-29 14:04:41 +00:00 |
|
Lucas GAUTHERON
|
22df7a9402
|
fix bug (:s)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6388 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-28 20:50:28 +00:00 |
|
Lucas GAUTHERON
|
627feb7bd4
|
sniper trail ends when collides
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-28 08:51:42 +00:00 |
|
Lucas GAUTHERON
|
ccd1c5048b
|
quicknadethrow : switch weapon even if player is attacking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6377 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-27 19:14:24 +00:00 |
|
sireus
|
f9a2e7c52d
|
rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 00:13:42 +00:00 |
|
Lucas GAUTHERON
|
0579f05d22
|
bot fixes, bot use nades & akimbo
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6331 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 15:27:41 +00:00 |
|
Lucas GAUTHERON
|
99a42378c2
|
minor cleaning of r_accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6320 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-24 15:18:36 +00:00 |
|
Bukz
|
75e2f675ab
|
akimboautoswitch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-23 20:20:38 +00:00 |
|
Bukz
|
fafd13894e
|
onReload
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6308 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-23 14:06:18 +00:00 |
|
Lucas GAUTHERON
|
3c24e5d771
|
nades accuracy, real shotgun accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-23 09:35:49 +00:00 |
|
sireus
|
af7e5e8c36
|
hudguns when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-18 15:34:16 +00:00 |
|
Lee Salzman
|
a4b83ef2ba
|
warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-14 15:24:11 +00:00 |
|
Bukz
|
8909df33ac
|
this conoutf needs "(_" for i18n
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-14 11:20:51 +00:00 |
|
Bukz
|
30045cb070
|
typos
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-14 11:04:50 +00:00 |
|
Lee Salzman
|
6674b53614
|
attackmillis fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-03-31 20:01:23 +00:00 |
|
Lee Salzman
|
97ece63f0c
|
schedule shoot messages at earliest opportune time within a frame
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-03-31 19:41:10 +00:00 |
|
flowtron
|
23ad710e71
|
eihrul knows best
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6033 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-18 22:58:11 +00:00 |
|
flowtron
|
9ef2e3e3f9
|
minor weaponry fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6025 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-18 06:02:21 +00:00 |
|
flowtron
|
0b63d7d07e
|
new shotgun behaviour
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6012 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-17 18:27:53 +00:00 |
|
Lee Salzman
|
3097665bed
|
make raydamage sense
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6006 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-15 23:00:36 +00:00 |
|
Lee Salzman
|
32d96b2be4
|
fix weirdness in random numbers and ray creation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6005 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-01-15 21:20:31 +00:00 |
|
RandumKiwi
|
4afdf404e2
|
flowtron made me do this
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5928 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 21:43:41 +00:00 |
|
flowtron
|
c4be2481b3
|
finishing touches on AR/SubGun spread/damage-alteration
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5927 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-22 18:58:29 +00:00 |
|
flowtron
|
4ce54ed30d
|
!= != ! (hold for laughter)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-20 01:06:18 +00:00 |
|
flowtron
|
51060692c2
|
alternating pattern for subgun pellet DMG
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-19 22:45:41 +00:00 |
|
flowtron
|
e81576694d
|
more weapon tweakage & linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5905 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-19 21:56:13 +00:00 |
|
flowtron
|
3c472377fd
|
fix a shoot/attack bumble nicely found by panda - also tweaked balancing according to makkE
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-11-19 18:48:59 +00:00 |
|
Rafael Barreto
|
09d0e4c44a
|
accuracy box fix (will not appear again when spectating), and sound spam fixed again
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-22 18:17:27 +00:00 |
|
flowtron
|
6fbd916085
|
fix a fixme comment
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5731 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-09 20:24:11 +00:00 |
|
flowtron
|
c1f7286b86
|
nade-in-hand explodes => suicide & some minor other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5730 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-09 20:05:43 +00:00 |
|
flowtron
|
6f9949585d
|
fix uncounted local shots (playerent->pstatshots)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5715 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-10-06 19:17:39 +00:00 |
|
Lee Salzman
|
b87223bf16
|
fix strange text offset for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5701 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-09-30 03:09:24 +00:00 |
|
Rafael Barreto
|
9325b67f1a
|
clean up, some commands from kirin (thank you for the work), some anticheat compatibilities, balance teams saner check, check for map quality in the maprot, and more clean up
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5651 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-17 15:03:41 +00:00 |
|
Rafael Barreto
|
a8c21d4775
|
docs "fixed" (issue with win32), v-man docs.cfg again, item spawn fixed (i think), and avoiding player stucking
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5647 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-17 01:13:12 +00:00 |
|
Rafael Barreto
|
bec5dd2099
|
quicknade... detecting which button produced the attack...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5608 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-12 05:15:26 +00:00 |
|
Rafael Barreto
|
e79d937eab
|
clean up and fix the attack block when pressing accidentally the right button
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5606 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-12 02:20:56 +00:00 |
|
Rafael Barreto
|
785e4f2ae0
|
fix item position for 4x3 screens, fix message in coop, fix default to sendmap to server...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5605 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-12 02:06:46 +00:00 |
|
Rafael Barreto
|
80c024f151
|
fix quick switch, include perm nade icon (to control better how many nades someone is carrying), clean up, different gib messages (as suggested in the forum)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5602 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-11 23:57:43 +00:00 |
|
Rafael Barreto
|
53d17b76ad
|
clean up, and FIXME comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5527 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-02 21:10:49 +00:00 |
|
flowtron
|
1202341e9b
|
physics tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5523 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-02 19:31:28 +00:00 |
|
Rafael Barreto
|
bd582ab24e
|
finally fixing the trans-round nade attack (in lss), the voicecom check in server side, and another mouse adjustment (thanks to kirin..)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5521 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-08-02 19:06:14 +00:00 |
|
Rafael Barreto
|
7923f31693
|
anticheats compatibility: fixing the false damage effect (the player will only see blood if the server accepts the damage)...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5470 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-28 18:55:42 +00:00 |
|
flowtron
|
ad67963f88
|
minor tweaks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-28 11:25:17 +00:00 |
|
Rafael Barreto
|
72ae28dd12
|
fix wrong pointer, and adding "quicknade_hold" variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5448 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-22 21:35:16 +00:00 |
|
flowtron
|
b70612fa8b
|
avoid shooting wrong weapon during a "quicknade" throw
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5440 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-22 16:39:30 +00:00 |
|
Lee Salzman
|
577ade081b
|
intersectcylinder fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5429 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-18 22:20:48 +00:00 |
|
Rafael Barreto
|
0673817b89
|
i forget this
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5407 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-17 23:02:18 +00:00 |
|
Rafael Barreto
|
d3c497e36a
|
SV_SHOOT reduction
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5391 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-16 22:44:11 +00:00 |
|
Rafael Barreto
|
054594bec6
|
removing 3 ints from SV_SHOOT... and some other stuff
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5385 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-07-16 21:57:13 +00:00 |
|