Commit Graph
4837 Commits
Author SHA1 Message Date
flowtron 5583ccdcac fix "akimboendaction 2" - bug: 3022579
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5282 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-05 18:06:29 +00:00
flowtron ccc294030c linux64 binaries and a comment for Brahma
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5281 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 21:32:55 +00:00
Rafael Barreto 930294381d testing: reducing the delays in clientside item pickup delay after item and player spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 18:41:40 +00:00
Rafael Barreto 31a3b7356e bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5279 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 17:14:07 +00:00
Rafael Barreto 26d9eab218 reordering cursens... init with sensitivity, then apply accel, then scale it, and then rescale it if scoping... thanks to Kirin for the work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5278 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 17:04:38 +00:00
flowtron 8c33232f9d new and old style voicecom menu (testing)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5277 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 14:59:15 +00:00
flowtron 55a7f3eeef linux64 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 14:55:29 +00:00
flowtron 7ae1fa000c scripts pertaining to mapstart-(once/always)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 14:54:57 +00:00
flowtron 48b711d0e3 removing remnants of client-side entity-arena workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 14:53:54 +00:00
flowtron 1b7948a205 redoing some whitespace fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 14:53:19 +00:00
Rafael Barreto fde070656d freshbins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5272 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 01:25:47 +00:00
Rafael Barreto c5b7e83147 startmapalways (testing)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 01:09:50 +00:00
Rafael Barreto 1dccc61f96 forcing all items to respawn in server side in each new arena round
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5270 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-03 00:51:58 +00:00
Rafael Barreto 267e5a145d removing the (cur)time dependence of mouse filter, and adding an extra option (off by default): autoscopesens = uses the scopefov/fov as scopesensscale
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 23:57:07 +00:00
RandumKiwi ceff6f0c9b some minor bugfixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5268 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 23:41:26 +00:00
Rafael Barreto d2fe51c0f8 fix singleplayer frag-gibs and the old head shot sound bug (thanks to Kirin for the tip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 21:47:46 +00:00
flowtron 229cc9a378 fix arenamode pickups just before end-of-round locally (sanity check please)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 17:49:57 +00:00
flowtron 94dc526837 lots of whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:49:20 +00:00
flowtron fd3742ce79 removed testing parts of mapdims-code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 16:17:05 +00:00
Rafael Barreto 49faabc0ba removed more than should
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 00:16:32 +00:00
Rafael Barreto 3a2c5fac3d removing the conoutf/debug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-02 00:13:47 +00:00
Rafael Barreto b61f2b69dc bright filter in blocking level (pre-testing)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5261 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 22:27:07 +00:00
flowtron bcc32046e8 and finally I see what I missed before
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5260 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 20:56:42 +00:00
flowtron 13734e6961 some comment-replies to Brahma :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5259 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 20:55:09 +00:00
Rafael Barreto 5d2d625d52 fixing the knife range when crouched and attacking someone below
http://forum.cubers.net/thread-16-post-2175.html#pid2175

git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 17:19:21 +00:00
Rafael Barreto 7b4d7f8b1c fix suicide/frag in single mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5257 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 16:37:14 +00:00
Rafael Barreto 8b480a0c6b including the new "texreduce -1" to the lowest graphic configuration... this is equivalent to the "low res pack"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-07-01 15:20:31 +00:00
Rafael Barreto 6cf55736db bug fix: removing "clientnumber" variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-30 19:37:52 +00:00
Rafael Barreto da3f17217c fix mapdim/showmap, removing the SCOPED message and some extras
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-30 19:10:20 +00:00
Alejandro V. Garcia 2df7e45940 Unused debug code removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-30 01:06:46 +00:00
Rafael Barreto 8e77756398 whois fix, linux 64 bins, and servercmdline.txt update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-29 18:01:07 +00:00
Rafael Barreto ec9df808b2 maxdim comments, fix the Marea value, shotgun frag fix (i thought it was already committed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-29 15:47:32 +00:00
RandumKiwi c9e3702197 git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5250 e016b1c5-ed68-44aa-a2f7-31cac88cffde 2010-06-28 23:04:15 +00:00
RandumKiwi eca8c2e58d menuitemslider "Akimbo end action: " 0 2 "$akimboendaction" 1 [ "Switch to pistol" "Switch to primary weapon" "Switch to grenades" ] "akimboendaction $arg1"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-28 22:54:26 +00:00
flowtron 80a762b1a3 fix ISO-C++ compliance - kudos to BCFH|Ärkefiende
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 18:54:53 +00:00
flowtron a9a2dda8dc Win32 bins provided by samsat
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 17:50:09 +00:00
flowtron 54d72e2c38 linux64 bins (really, this time)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 17:23:19 +00:00
flowtron 26f0d99807 linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 17:19:23 +00:00
flowtron 54a9870223 improved showmap and checkarea replacment candidate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 17:18:53 +00:00
flowtron 15a11c1126 minor changes & comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 17:18:20 +00:00
flowtron 7474af0b0a Win32 doesn't know "roundf()" - reverted to "round()" - caught by BCFH|Ärkefiende
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-27 12:02:19 +00:00
flowtron a9a87a1768 addOnLoad should be used to append to "mapstartonce" alias - do NOT set it directly!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5241 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-26 18:53:55 +00:00
flowtron 3deabcbe1d another missing file included
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 22:29:00 +00:00
flowtron 77ff2893a4 linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 21:54:43 +00:00
Rafael Barreto 835a8079c9 whois and afk fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5238 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 21:53:07 +00:00
flowtron 9426f58b74 linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5237 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 21:30:36 +00:00
flowtron 41c11a06f2 whitespace fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 21:30:11 +00:00
Rafael Barreto 35a9cd7d7c sg gib, more restrictive (only gibs at max damage)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 21:23:24 +00:00
flowtron b940559da2 texreduce: new value -1 for 2x2 textures
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5234 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 20:34:02 +00:00
flowtron 3d28c2be86 fix DIV-by-0 bug (re:fps display)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2010-06-25 20:16:05 +00:00