flowtron
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5583ccdcac
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fix "akimboendaction 2" - bug: 3022579
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5282 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-05 18:06:29 +00:00 |
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flowtron
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ccc294030c
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linux64 binaries and a comment for Brahma
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5281 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 21:32:55 +00:00 |
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Rafael Barreto
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930294381d
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testing: reducing the delays in clientside item pickup delay after item and player spawn
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5280 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 18:41:40 +00:00 |
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Rafael Barreto
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31a3b7356e
|
bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5279 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 17:14:07 +00:00 |
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Rafael Barreto
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26d9eab218
|
reordering cursens... init with sensitivity, then apply accel, then scale it, and then rescale it if scoping... thanks to Kirin for the work
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5278 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 17:04:38 +00:00 |
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flowtron
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8c33232f9d
|
new and old style voicecom menu (testing)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5277 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 14:59:15 +00:00 |
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flowtron
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55a7f3eeef
|
linux64 binaries
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5276 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 14:55:29 +00:00 |
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flowtron
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7ae1fa000c
|
scripts pertaining to mapstart-(once/always)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 14:54:57 +00:00 |
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flowtron
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48b711d0e3
|
removing remnants of client-side entity-arena workaround
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5274 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 14:53:54 +00:00 |
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flowtron
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1b7948a205
|
redoing some whitespace fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 14:53:19 +00:00 |
|
Rafael Barreto
|
fde070656d
|
freshbins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5272 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 01:25:47 +00:00 |
|
Rafael Barreto
|
c5b7e83147
|
startmapalways (testing)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 01:09:50 +00:00 |
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Rafael Barreto
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1dccc61f96
|
forcing all items to respawn in server side in each new arena round
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5270 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-03 00:51:58 +00:00 |
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Rafael Barreto
|
267e5a145d
|
removing the (cur)time dependence of mouse filter, and adding an extra option (off by default): autoscopesens = uses the scopefov/fov as scopesensscale
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 23:57:07 +00:00 |
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RandumKiwi
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ceff6f0c9b
|
some minor bugfixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5268 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 23:41:26 +00:00 |
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Rafael Barreto
|
d2fe51c0f8
|
fix singleplayer frag-gibs and the old head shot sound bug (thanks to Kirin for the tip)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 21:47:46 +00:00 |
|
flowtron
|
229cc9a378
|
fix arenamode pickups just before end-of-round locally (sanity check please)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 17:49:57 +00:00 |
|
flowtron
|
94dc526837
|
lots of whitespace
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5265 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 16:49:20 +00:00 |
|
flowtron
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fd3742ce79
|
removed testing parts of mapdims-code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 16:17:05 +00:00 |
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Rafael Barreto
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49faabc0ba
|
removed more than should
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 00:16:32 +00:00 |
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Rafael Barreto
|
3a2c5fac3d
|
removing the conoutf/debug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-02 00:13:47 +00:00 |
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Rafael Barreto
|
b61f2b69dc
|
bright filter in blocking level (pre-testing)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5261 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-01 22:27:07 +00:00 |
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flowtron
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bcc32046e8
|
and finally I see what I missed before
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5260 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-01 20:56:42 +00:00 |
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flowtron
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13734e6961
|
some comment-replies to Brahma :)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5259 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-01 20:55:09 +00:00 |
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Rafael Barreto
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5d2d625d52
|
fixing the knife range when crouched and attacking someone below
http://forum.cubers.net/thread-16-post-2175.html#pid2175
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-01 17:19:21 +00:00 |
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Rafael Barreto
|
7b4d7f8b1c
|
fix suicide/frag in single mode
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5257 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-01 16:37:14 +00:00 |
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Rafael Barreto
|
8b480a0c6b
|
including the new "texreduce -1" to the lowest graphic configuration... this is equivalent to the "low res pack"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-01 15:20:31 +00:00 |
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Rafael Barreto
|
6cf55736db
|
bug fix: removing "clientnumber" variable
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5255 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-30 19:37:52 +00:00 |
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Rafael Barreto
|
da3f17217c
|
fix mapdim/showmap, removing the SCOPED message and some extras
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-30 19:10:20 +00:00 |
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Alejandro V. Garcia
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2df7e45940
|
Unused debug code removed
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5253 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-30 01:06:46 +00:00 |
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Rafael Barreto
|
8e77756398
|
whois fix, linux 64 bins, and servercmdline.txt update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5252 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-29 18:01:07 +00:00 |
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Rafael Barreto
|
ec9df808b2
|
maxdim comments, fix the Marea value, shotgun frag fix (i thought it was already committed)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5251 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-29 15:47:32 +00:00 |
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RandumKiwi
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c9e3702197
|
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-28 23:04:15 +00:00 |
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RandumKiwi
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eca8c2e58d
|
menuitemslider "Akimbo end action: " 0 2 "$akimboendaction" 1 [ "Switch to pistol" "Switch to primary weapon" "Switch to grenades" ] "akimboendaction $arg1"
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5249 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-28 22:54:26 +00:00 |
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flowtron
|
80a762b1a3
|
fix ISO-C++ compliance - kudos to BCFH|Ärkefiende
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 18:54:53 +00:00 |
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flowtron
|
a9a2dda8dc
|
Win32 bins provided by samsat
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 17:50:09 +00:00 |
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flowtron
|
54d72e2c38
|
linux64 bins (really, this time)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 17:23:19 +00:00 |
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flowtron
|
26f0d99807
|
linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 17:19:23 +00:00 |
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flowtron
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54a9870223
|
improved showmap and checkarea replacment candidate
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 17:18:53 +00:00 |
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flowtron
|
15a11c1126
|
minor changes & comments
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 17:18:20 +00:00 |
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flowtron
|
7474af0b0a
|
Win32 doesn't know "roundf()" - reverted to "round()" - caught by BCFH|Ärkefiende
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5242 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-27 12:02:19 +00:00 |
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flowtron
|
a9a87a1768
|
addOnLoad should be used to append to "mapstartonce" alias - do NOT set it directly!
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5241 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-26 18:53:55 +00:00 |
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flowtron
|
3deabcbe1d
|
another missing file included
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 22:29:00 +00:00 |
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flowtron
|
77ff2893a4
|
linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2010-06-25 21:54:43 +00:00 |
|
Rafael Barreto
|
835a8079c9
|
whois and afk fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5238 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 21:53:07 +00:00 |
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flowtron
|
9426f58b74
|
linux64 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5237 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 21:30:36 +00:00 |
|
flowtron
|
41c11a06f2
|
whitespace fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5236 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 21:30:11 +00:00 |
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Rafael Barreto
|
35a9cd7d7c
|
sg gib, more restrictive (only gibs at max damage)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5235 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 21:23:24 +00:00 |
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flowtron
|
b940559da2
|
texreduce: new value -1 for 2x2 textures
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5234 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 20:34:02 +00:00 |
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flowtron
|
3d28c2be86
|
fix DIV-by-0 bug (re:fps display)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5233 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-06-25 20:16:05 +00:00 |
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