sireus
|
736c98c954
|
docs fix: switching to spec no longer causes suicide
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-16 09:33:54 +00:00 |
|
sireus
|
b6b69e3f90
|
spechudgun -> specthudgun for more coherent var naming
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-16 09:32:42 +00:00 |
|
sireus
|
b66c7715ab
|
set menu item depending on player's spectator state
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-13 12:19:11 +00:00 |
|
sireus
|
0666067f2e
|
more spectator cleanup (just use switchteam, and auto-kill player on server side)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-13 11:39:11 +00:00 |
|
sireus
|
70b1823ed7
|
spelling fixes (thanks, Wolf)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-09 18:33:20 +00:00 |
|
sireus
|
f77654d8cf
|
protocol bump
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-05 13:20:00 +00:00 |
|
sireus
|
8f39911eb0
|
cleaned up spectator mess a bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-05 13:19:06 +00:00 |
|
sireus
|
5137a271b2
|
statvfs is posix-standardized
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-01 18:31:21 +00:00 |
|
sireus
|
20ca7d0b45
|
use the types that are actually standadized to 64 bit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-04-01 16:51:43 +00:00 |
|
sireus
|
e6bbed57f1
|
target "all" should build both client and server
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-03-31 11:56:12 +00:00 |
|
sireus
|
dd15e7bdef
|
restructured and fixed codeblocks project
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-03-31 11:49:18 +00:00 |
|
sireus
|
0efb3591c6
|
documented lang
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-03-30 13:02:19 +00:00 |
|
sireus
|
34e56ae7d1
|
use var lang instead of alias LANG, and some cleanup in language detection
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-03-30 12:44:07 +00:00 |
|
sireus
|
17c20e4ebc
|
fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-03-30 11:46:00 +00:00 |
|
sireus
|
71a69d0248
|
doc'd showgrid (thanks, Felix)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-03-17 12:14:06 +00:00 |
|
sireus
|
1b19d500df
|
fixed typo (reported by arand)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-27 21:59:36 +00:00 |
|
sireus
|
16c4b28914
|
HUD fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-02-13 18:35:15 +00:00 |
|
sireus
|
e442b79f83
|
speed indicator
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-01-30 13:09:27 +00:00 |
|
sireus
|
4a6b67de1f
|
show flag count on HUD (WIP)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2012-01-30 12:54:18 +00:00 |
|
sireus
|
77c2dd3944
|
fixed some issues found by cppcheck
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-12-19 21:02:57 +00:00 |
|
sireus
|
4143a24d93
|
fixed missing X11 lib
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-12-19 16:01:57 +00:00 |
|
sireus
|
f032e31896
|
small translation fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6701 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-11-19 20:54:03 +00:00 |
|
sireus
|
31994bd84c
|
crash fixes (it's %cN, not %sN)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-11-19 20:52:30 +00:00 |
|
sireus
|
10b3188384
|
check if first argument to /kick and /ban (cn) looks like number
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-11-19 18:41:43 +00:00 |
|
sireus
|
e818792895
|
the problem is not the second setlocale, but rather where I put it
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6672 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-10-24 15:27:52 +00:00 |
|
sireus
|
753a40c054
|
changelog updates
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-09-07 21:48:54 +00:00 |
|
sireus
|
69b90ada3e
|
doc'd drawzone
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-09-07 21:45:10 +00:00 |
|
sireus
|
0e6c70ead1
|
fixed non-unique demorecord on windows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-09-07 21:21:56 +00:00 |
|
sireus
|
7509904255
|
lil' oops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6632 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-09-01 22:43:20 +00:00 |
|
sireus
|
12b2abf4d2
|
optional color parameter for drawzone
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-08-27 21:16:31 +00:00 |
|
sireus
|
9563e02f64
|
...and reset it
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-08-23 13:23:39 +00:00 |
|
sireus
|
f600880f07
|
surv zone now marked on map
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6611 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-08-23 13:14:42 +00:00 |
|
sireus
|
6b0515e0bb
|
VARP
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-08-02 10:15:52 +00:00 |
|
sireus
|
c991d8c869
|
master build fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-08-02 10:12:26 +00:00 |
|
sireus
|
2e97cd4c88
|
xcode warning fix (thanks, RR)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-07-16 11:09:47 +00:00 |
|
sireus
|
e928c8f203
|
fixed crash in 'all maps' maps menu
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-07-06 17:42:00 +00:00 |
|
sireus
|
2e3de34c60
|
heartbeat sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-29 20:25:42 +00:00 |
|
sireus
|
b5c863a900
|
persistidents - control whether newly defined idents are persistent (suggested by Bukz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-09 13:28:52 +00:00 |
|
sireus
|
4eb5f33e5b
|
moar (mine should be all in there now - hint: svn log | grep -A2 <username>)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 21:14:11 +00:00 |
|
sireus
|
6527dd3bf7
|
changelog update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6509 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 20:54:23 +00:00 |
|
sireus
|
c6c1d224c5
|
screenshot scaling
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-06-05 20:39:45 +00:00 |
|
sireus
|
bffe801ca6
|
revert
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-27 17:59:44 +00:00 |
|
sireus
|
ea7713597b
|
fixed weird crash (O3 bug?)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-27 14:39:08 +00:00 |
|
sireus
|
7b88ae44aa
|
that's a float
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-27 14:33:03 +00:00 |
|
sireus
|
1b2e2bde9f
|
less simple, but readable ;)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6431 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-14 15:03:59 +00:00 |
|
sireus
|
9c797155a9
|
restore flashing flag icon (oops)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-11 10:52:15 +00:00 |
|
sireus
|
7cb0fe4f06
|
fix scaling if scale is < 1.0
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6418 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-11 09:57:25 +00:00 |
|
sireus
|
a89b9f2dab
|
pave the way for hi-res textures
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-10 20:03:06 +00:00 |
|
sireus
|
68b05f1204
|
make sure things like atof work consistently (regardless of the locale)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6412 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-08 17:12:29 +00:00 |
|
sireus
|
bbe1b63fdf
|
linux bins that actually correspond with the source...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6403 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-02 22:26:21 +00:00 |
|
sireus
|
e39990c56e
|
linux-32 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6402 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-02 13:44:21 +00:00 |
|
sireus
|
2323874b57
|
fixed FS free space check false positives (integer overrun)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6401 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-05-02 13:39:46 +00:00 |
|
sireus
|
bb978c8e9b
|
show context (e.g. filename) on cubescript errors
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6400 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-30 20:27:37 +00:00 |
|
sireus
|
51806b5c54
|
Fred can go die now
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-29 22:07:13 +00:00 |
|
sireus
|
f21b38d4e1
|
fixed excess quote that now caused a CS error (thanks, Bukz)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-29 22:01:02 +00:00 |
|
sireus
|
7dc5dfcca7
|
fixed brackets within quotes being interpreted
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6380 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-27 21:43:37 +00:00 |
|
sireus
|
528db72bf1
|
fix cubescript execution crash(es)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6379 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-27 21:03:11 +00:00 |
|
sireus
|
0de227020d
|
doc'd break
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6363 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 15:20:25 +00:00 |
|
sireus
|
b48939c516
|
substr crash fix & simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6361 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 14:40:09 +00:00 |
|
sireus
|
372755b87c
|
pseudo-break statement for cubescript loop & while
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6360 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 13:54:31 +00:00 |
|
sireus
|
4de620f757
|
entproperty now works in MP coop, but buffered
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6359 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 13:22:35 +00:00 |
|
sireus
|
f9a2e7c52d
|
rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-26 00:13:42 +00:00 |
|
sireus
|
3d80d2b36d
|
fixed GCC compilation error
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6343 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 21:42:42 +00:00 |
|
sireus
|
0c141d4016
|
flag icon transparency fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6341 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 21:01:38 +00:00 |
|
sireus
|
1f8769de9c
|
moar simplifooification, and a fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6337 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 19:29:25 +00:00 |
|
sireus
|
6d8d783341
|
sorry, forgot about that - now it's messier than before :S
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6336 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 18:45:35 +00:00 |
|
sireus
|
0de51eab8a
|
further simplification
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6334 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 18:27:50 +00:00 |
|
sireus
|
07c44c3837
|
getplayer() preprocessor simplification (could someone check if MSVC++ accepts this, thx)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6333 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-25 18:12:52 +00:00 |
|
sireus
|
c17cb3c838
|
linux32 bins
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6299 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-22 19:29:17 +00:00 |
|
sireus
|
eeec7a668c
|
fixed bug where clients would end up (attempting to) load a different map path than the server, if the map-name contained slashes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-20 00:11:55 +00:00 |
|
sireus
|
0009ff90c3
|
oops
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6287 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-18 15:38:44 +00:00 |
|
sireus
|
af7e5e8c36
|
hudguns when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
|
2011-04-18 15:34:16 +00:00 |
|
sireus
|
cb7edb5ef5
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doc'd powf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6277 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 18:03:29 +00:00 |
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sireus
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bc11c9d932
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powf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 17:34:49 +00:00 |
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sireus
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401f018b76
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use ANIM_REVERSE for playermodels going backward
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:53:48 +00:00 |
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sireus
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33c7b7a111
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fixed LANG for windows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-16 14:43:44 +00:00 |
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sireus
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b03adbc87f
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set LANG alias (can still be overriden via saved.cfg etc.)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-16 12:50:10 +00:00 |
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sireus
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7b06b9d7d1
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fixed setnext bug (thanks to RR and Jack for filling me in)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-15 22:13:33 +00:00 |
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sireus
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928b294dd0
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bots now actually fire the rifle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-14 14:11:25 +00:00 |
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sireus
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12fbbe5e9f
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...and it should be static as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6241 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-12 22:35:34 +00:00 |
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sireus
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bba618a67b
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needs to be const, or doom ensues
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-12 22:28:27 +00:00 |
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