Lucas GAUTHERON
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a4ac3542e5
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vcpp 2008...
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6305 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 09:44:53 +00:00 |
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Lucas GAUTHERON
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3c24e5d771
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nades accuracy, real shotgun accuracy
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6304 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 09:35:49 +00:00 |
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Lucas GAUTHERON
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b339831354
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settex command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6303 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-23 09:35:18 +00:00 |
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RandumKiwi
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7b6c09d63b
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This should be a LOWER CASE character b, shouldn't it? If not, please revert since I don't know what I'm doing, thanks.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6294 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-22 00:45:48 +00:00 |
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Bukz
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0bd871cf02
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New native aliases: onKill & onTK
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6292 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-21 11:23:48 +00:00 |
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sireus
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eeec7a668c
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fixed bug where clients would end up (attempting to) load a different map path than the server, if the map-name contained slashes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6290 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-20 00:11:55 +00:00 |
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sireus
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af7e5e8c36
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hudguns when spectating
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6286 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-18 15:34:16 +00:00 |
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sireus
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bc11c9d932
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powf
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6275 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 17:34:49 +00:00 |
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sireus
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401f018b76
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use ANIM_REVERSE for playermodels going backward
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6273 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:53:48 +00:00 |
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flowtron
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71eaca3221
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CubeScript function: isIdent
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6272 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:48:20 +00:00 |
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flowtron
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efcfc62987
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fixed setfollowplayer function check for valid followplayer (by team)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6271 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:33:10 +00:00 |
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flowtron
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fa4def23cc
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revised setfollowplayer function - shorter, faster, cleaner - thanks for the hint tempest
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6269 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 16:19:53 +00:00 |
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flowtron
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00a88d56e1
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setbottimeout for DM/TM botmatches of your choice length of time (1-60 minutes)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6267 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 15:50:28 +00:00 |
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flowtron
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259fc18ebd
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getvar - friend of getalias
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6266 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 15:49:45 +00:00 |
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flowtron
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ad32bca94f
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allow transparent CTF-icons in HUD
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6264 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 14:52:50 +00:00 |
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flowtron
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28ffb06db6
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"setfollowplayer CN" command
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6263 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 14:45:52 +00:00 |
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flowtron
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1ddb4f33cd
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fix broken demo-viewer not able to change to SPECTATOR
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6262 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-17 14:45:24 +00:00 |
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sireus
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33c7b7a111
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fixed LANG for windows
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6258 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-16 14:43:44 +00:00 |
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aerkefiende
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89d7b44289
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While I am at it: removing tabs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6256 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-16 14:31:03 +00:00 |
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sireus
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b03adbc87f
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set LANG alias (can still be overriden via saved.cfg etc.)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6254 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-16 12:50:10 +00:00 |
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sireus
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7b06b9d7d1
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fixed setnext bug (thanks to RR and Jack for filling me in)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6250 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-15 22:13:33 +00:00 |
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Lee Salzman
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a4b83ef2ba
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warning fixes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6248 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-14 15:24:11 +00:00 |
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Lee Salzman
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67392bd0fc
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cleaner Mersenne Twister implementation
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6247 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-14 14:36:05 +00:00 |
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sireus
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928b294dd0
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bots now actually fire the rifle
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6246 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-14 14:11:25 +00:00 |
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Bukz
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ed857417ef
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bots in plclips bug fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6245 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-14 12:17:15 +00:00 |
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Bukz
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8909df33ac
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this conoutf needs "(_" for i18n
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6244 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-14 11:20:51 +00:00 |
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Bukz
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30045cb070
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typos
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6243 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-14 11:04:50 +00:00 |
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sireus
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12fbbe5e9f
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...and it should be static as well
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6241 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-12 22:35:34 +00:00 |
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sireus
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bba618a67b
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needs to be const, or doom ensues
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6240 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-12 22:28:27 +00:00 |
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Lucas GAUTHERON
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9e9c62bcc3
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warning fix for killmessage, removing gibmessage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6239 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-12 20:47:16 +00:00 |
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Lee Salzman
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222029426c
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gamma 100 uses default gamma
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6238 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-12 04:54:47 +00:00 |
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Lucas GAUTHERON
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0f06b8add3
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allow to get current kill message from cube script + more checks
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6231 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-09 10:52:48 +00:00 |
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Bukz
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7fe276fcbf
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mapnames struct update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6230 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-09 03:35:06 +00:00 |
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flowtron
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457b0617c9
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centralized MediaPack-retrieval system
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6222 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-06 18:06:36 +00:00 |
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flowtron
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941933d4b8
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removed line-double
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6221 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-06 18:06:03 +00:00 |
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Lucas GAUTHERON
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8fc68ac5ac
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bug fixes (again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6219 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-06 14:06:06 +00:00 |
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Lucas GAUTHERON
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19574271f7
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custom kill messages fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6216 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-06 12:43:37 +00:00 |
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Lucas GAUTHERON
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aee1d4f1f2
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adding custom kill messages support
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6215 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-06 12:21:18 +00:00 |
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RandumKiwi
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52727d9e09
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vcpp license update
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6206 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-02 23:57:29 +00:00 |
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RandumKiwi
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bd5abe0104
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We don't need icons higher than 48x48. Having 256x256 is overkill.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6205 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-02 23:35:35 +00:00 |
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flowtron
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2ef8bd9d4e
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radarentsize de-coupled from gdim, radarheight default = 150
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6200 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-02 19:14:46 +00:00 |
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flowtron
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5bce19a3fd
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getEngineState COMMAND && DOC
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6197 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-02 15:41:52 +00:00 |
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flowtron
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0b2b78389b
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fix substr COMMAND
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6196 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-02 15:39:35 +00:00 |
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RandumKiwi
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83945793a9
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logo licenses
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6194 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-02 00:56:17 +00:00 |
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Lee Salzman
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6674b53614
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attackmillis fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6179 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-03-31 20:01:23 +00:00 |
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Lee Salzman
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97ece63f0c
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schedule shoot messages at earliest opportune time within a frame
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6178 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-03-31 19:41:10 +00:00 |
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Lucas GAUTHERON
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ca7867aa1f
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6175 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-03-31 19:09:19 +00:00 |
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aerkefiende
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9a5a453386
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deleting old commented code
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6170 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-03-30 19:08:26 +00:00 |
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aerkefiende
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769579249a
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minor changes build scripts
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6169 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-03-30 19:00:53 +00:00 |
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RandumKiwi
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a1ddd53522
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rename license file to avoid confusion to it being the license for this folder.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6162 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-03-29 21:49:13 +00:00 |
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