Bukz
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00f8ef6259
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temporary new sound for KTF flag scores
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7437 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2013-03-28 16:41:19 +00:00 |
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Lucas GAUTHERON
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a7a1e46bcc
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merged branch
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2013-03-22 19:49:21 +00:00 |
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aerkefiende
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58abfb3ace
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Sound bug fix by Felix-The-Ghost
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@7117 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2013-01-19 21:44:40 +00:00 |
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sireus
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b33116712c
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sane(r) command signatures (warning: huge commit)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2012-10-06 22:49:49 +00:00 |
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aerkefiende
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06f73f4627
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Replaced Tabs with 4 spaces in every source file
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6561 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-07-31 15:44:57 +00:00 |
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sireus
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2e3de34c60
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heartbeat sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-06-29 20:25:42 +00:00 |
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sireus
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f9a2e7c52d
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rifle -> carbine
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6351 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2011-04-26 00:13:42 +00:00 |
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RandumKiwi
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002aa86840
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fixing bug i introduced
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5874 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-15 03:56:16 +00:00 |
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flowtron
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8bca2d4cc8
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helmet sound
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-11-14 19:49:41 +00:00 |
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flowtron
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ed72dc0e7a
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really use the new VCs - plus attribution to DES|GeneralDisarray in creditmenu.cfg
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5529 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 23:19:46 +00:00 |
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flowtron
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ea5bf0cca6
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enable new VoiceComs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5520 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-08-02 18:15:22 +00:00 |
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flowtron
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27feddeff8
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fix music-delay issues - see end of config/sounds.cfg for preload_music option
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@5354 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-07-13 07:55:38 +00:00 |
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Rafael Barreto
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c03be6f366
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Linking the sound to the carbine. The file carbine.ogg is a contribution of Robtics.
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4860 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-14 21:38:21 +00:00 |
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Lee Salzman
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78ad6b8420
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give reload sound higher priority
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4827 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-05-08 22:44:47 +00:00 |
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Lee Salzman
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0a352e793b
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removing old vector typedefs
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4788 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2010-03-11 23:19:42 +00:00 |
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Lee Salzman
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9256ee374b
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support for loading from zip files
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4717 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-11-08 00:53:19 +00:00 |
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ac_stef
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fd51f08210
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remove openal-dependency from server (thx nissarin)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4422 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-05-21 21:53:49 +00:00 |
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flowtron
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28e55641c9
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hitsound usage
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@4323 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2009-04-11 11:23:39 +00:00 |
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Lee Salzman
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e233dfce49
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preloadmapsound -> public
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3963 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-09 22:26:35 +00:00 |
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driAn
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17553ca80b
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audiomanager refactoring, removed unused mapsound preloads
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3954 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 21:46:18 +00:00 |
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driAn
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8b63ffeb44
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audiomanager refactoring, class-ified world objects, member access cleanups
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3952 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-08 21:17:11 +00:00 |
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driAn
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fa414b3ea1
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linear volume suppression
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3902 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-07 14:44:02 +00:00 |
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driAn
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3ef184e1d8
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fixed footstep sound radius bug
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-06 13:32:38 +00:00 |
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driAn
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04fd93d840
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sound radius limitations
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-12-05 23:02:40 +00:00 |
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driAn
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61c6ed5f67
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fixed name collision
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3794 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-29 00:25:14 +00:00 |
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driAn
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02cf7f903f
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sound code refactoring, made sourcescheduler a singleton
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-28 22:50:15 +00:00 |
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driAn
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dbcc3317ec
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further audio code refactoring, new cubescript macro for calling class objects inline-ish
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3764 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-26 19:53:23 +00:00 |
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driAn
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74e1468ee3
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ac audio architecture refactoring
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3760 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-25 22:50:35 +00:00 |
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driAn
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e8d1c2df1c
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play crouch/uncrouch sound once
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@3485 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-11-10 13:31:20 +00:00 |
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driAn
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d718f48704
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smarter sound scheduling algorithm, tweaked priorities
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2703 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-09-18 22:46:31 +00:00 |
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driAn
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1d72565cce
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sound on bullet water transition
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2428 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 23:07:42 +00:00 |
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driAn
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a8b0b26f99
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rewrote footstep proc code, supports water footsteps (normal+crouch)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2425 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-08-27 22:57:06 +00:00 |
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driAn
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4d8740a691
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SP_OMGPONIES
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2212 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-07-25 21:52:48 +00:00 |
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driAn
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becb40d75c
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tinnitus fx
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2142 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-06-02 19:00:55 +00:00 |
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driAn
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445e691331
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bounce sound for grenades
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2072 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-20 20:43:29 +00:00 |
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driAn
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d13f9cb4e4
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underwater sound, fixed stereo wav loading problem
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2011 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-17 18:31:35 +00:00 |
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driAn
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ce141e60a7
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native music fade in/out, random seek in ogg streams, action music while carrying CTF flag
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@2007 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-05-17 17:12:53 +00:00 |
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driAn
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7d9b73887c
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removed old (nade) projectile code, menu sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1812 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-20 17:34:30 +00:00 |
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driAn
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b378290d68
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adjusted sound volume
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1792 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-13 20:22:09 +00:00 |
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driAn
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f67e6493c8
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priority & distance based sound scheduler
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-12 20:06:28 +00:00 |
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driAn
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87a87cb5de
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bullet sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1780 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-04-11 21:18:27 +00:00 |
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driAn
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3fc9b1155f
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menu hotkeys, spect fix, recoiltest, voicecom
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1638 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-02-11 14:18:54 +00:00 |
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driAn
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51ccb6bc25
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crouch footsteps
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2008-01-04 14:33:54 +00:00 |
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driAn
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998f28dfb0
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sound fx for bulletholes
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1489 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-25 21:50:27 +00:00 |
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driAn
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9c3e74cbdf
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huge weapon-code cleanup (buggy!), pch, demo fix
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1475 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-12-24 21:38:53 +00:00 |
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driAn
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b9ee670664
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crouching, jum sounds
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1420 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-11-11 14:42:07 +00:00 |
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Lee Salzman
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57573b388c
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*** empty log message ***
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1382 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-10-17 22:53:06 +00:00 |
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driAn
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ffe28eb12c
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no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1340 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-10-03 19:03:27 +00:00 |
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driAn
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1f2d19815b
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no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@1310 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-09-29 17:55:05 +00:00 |
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driAn
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8853f9c7c6
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no message
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@835 e016b1c5-ed68-44aa-a2f7-31cac88cffde
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2007-01-16 20:43:50 +00:00 |
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