sireus
188e5834dc
don't show flag counts in non-team modes (thanks, XFA)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6972 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-12 18:08:05 +00:00
sireus
c1c5b2d0b0
fixed akimbo hudgun animation for non-local players
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6950 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 18:12:49 +00:00
sireus
0831b6a567
fixed mode handling in callvote/votestring
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6949 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-06 17:48:10 +00:00
sireus
d9a0f49ca0
* unignoreall fix
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* use curplayers instead of hardcoded limit
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6948 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-12-05 16:59:47 +00:00
sireus
5ec00b2953
survival fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6939 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-24 15:31:29 +00:00
sireus
b2daa778b7
use the right function (thanks, Felix)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6936 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-20 16:10:30 +00:00
sireus
1857fac4ce
linux binaries (built with -g)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6922 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-11-03 12:10:28 +00:00
sireus
b26e79f721
mute menu fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6921 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-31 17:12:36 +00:00
sireus
cc8121066a
cache missing models
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(otherwise, it would try to load them over and over again)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6914 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-10 18:31:44 +00:00
sireus
7fa7e615d1
don't warn about missing entities in coopedit (thanks, XRD)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6913 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-10 18:19:40 +00:00
sireus
17dc7af4c9
ffs()
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6911 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-08 16:56:58 +00:00
sireus
d335f003b9
restored docwriteref functionality
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6910 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 23:18:20 +00:00
sireus
b33116712c
sane(r) command signatures (warning: huge commit)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6908 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 22:49:49 +00:00
sireus
247b6a9f93
mute menu cleanup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6899 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-10-06 11:07:54 +00:00
sireus
907ecb044a
can now explicitly specify target team on forceteam vote
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6897 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-30 20:07:22 +00:00
sireus
bbfa2630ac
shut up clang error
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6896 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-30 19:55:50 +00:00
sireus
b4385a4897
armor no longer affects knife damage
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6887 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-23 16:58:55 +00:00
sireus
cc459fea50
votestring fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6885 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-22 11:33:02 +00:00
sireus
f26aed4a9d
simplified voting system - votes succeed if yes > no, or immediately if yes > 50%
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6884 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-22 11:24:55 +00:00
sireus
473f58c7de
flag collision fixes
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* extend pickup collision radius over full height
* make flags collide with plclips
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6883 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-21 23:14:34 +00:00
sireus
98d17a20eb
votable time limit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6881 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-17 22:41:38 +00:00
sireus
6f47b6a39c
regenerated docs.cfg
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6879 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-15 12:03:04 +00:00
sireus
417850ca60
fixed particle type guesswork
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6878 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 22:57:42 +00:00
sireus
a2775d983e
slightly more generous decal offset to reliably prevent z-fighting
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6877 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 21:54:38 +00:00
sireus
af2d6ceb65
div=, div=f
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6876 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-09-14 21:36:28 +00:00
sireus
4af75e15e0
no need for memmove here
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6868 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-25 10:05:09 +00:00
sireus
1356590f9d
fix IP-related endianness confusion
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(please double-check, I don't have HW to test this :) )
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6866 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-24 20:19:08 +00:00
sireus
74b873ddba
various whois-related cleanups and fixes (fixes demos again)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6865 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-08-24 19:55:42 +00:00
sireus
7d61ac85f5
prevent tag error when calling /setadmin 0 while not being admin
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(also fixes a small code inconsistency)
git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6854 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-07-10 22:13:00 +00:00
sireus
cfccba92d1
fixed C++11-related warnings
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6853 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-07-07 22:35:30 +00:00
sireus
296dee3600
more stopdemo cleanup
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6852 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-29 15:38:02 +00:00
sireus
374974fc23
oops
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6851 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-29 15:02:50 +00:00
sireus
e358993e16
removed old stopdemo alias
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6850 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-29 14:23:19 +00:00
sireus
546fae59fe
wording fix, and removed now irrelevant comment
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6849 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-29 14:22:13 +00:00
sireus
66bcbbbabe
experimental compatibility mode for 1.1.0.4 demos
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6848 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-29 14:19:40 +00:00
sireus
55a68dde53
configurable wave height
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6847 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-28 21:52:48 +00:00
sireus
b2379e90d4
fix possible crash in menudirlist
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6846 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-28 21:07:56 +00:00
sireus
3a3aaa50dc
get rid of pathetic language detection code again
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6845 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-28 21:03:35 +00:00
sireus
8815c8c694
more reference todos gone
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6828 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-06-05 10:32:02 +00:00
sireus
2211575b25
show neutral flag messages while spectating
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6799 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-05-13 09:37:00 +00:00
sireus
bd9a5b801a
fixed windows build errors
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6796 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-25 17:31:20 +00:00
sireus
3f7663457f
lagping fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6793 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-20 20:57:01 +00:00
sireus
9e1437e9bc
configurable masterserver port
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6791 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-20 16:49:39 +00:00
sireus
fdf5ad7381
reference fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6790 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-20 16:00:29 +00:00
sireus
6964060592
cleaned up some todos in the reference
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6789 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-16 21:22:55 +00:00
sireus
736c98c954
docs fix: switching to spec no longer causes suicide
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6787 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-16 09:33:54 +00:00
sireus
b6b69e3f90
spechudgun -> specthudgun for more coherent var naming
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6786 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-16 09:32:42 +00:00
sireus
b66c7715ab
set menu item depending on player's spectator state
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6785 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-13 12:19:11 +00:00
sireus
0666067f2e
more spectator cleanup (just use switchteam, and auto-kill player on server side)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6784 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-13 11:39:11 +00:00
sireus
70b1823ed7
spelling fixes (thanks, Wolf)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6783 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-09 18:33:20 +00:00
sireus
f77654d8cf
protocol bump
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6782 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:20:00 +00:00
sireus
8f39911eb0
cleaned up spectator mess a bit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6781 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-05 13:19:06 +00:00
sireus
5137a271b2
statvfs is posix-standardized
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6779 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-01 18:31:21 +00:00
sireus
20ca7d0b45
use the types that are actually standadized to 64 bit
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6778 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-04-01 16:51:43 +00:00
sireus
e6bbed57f1
target "all" should build both client and server
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6777 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-31 11:56:12 +00:00
sireus
dd15e7bdef
restructured and fixed codeblocks project
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6776 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-31 11:49:18 +00:00
sireus
0efb3591c6
documented lang
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6775 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 13:02:19 +00:00
sireus
34e56ae7d1
use var lang instead of alias LANG, and some cleanup in language detection
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6774 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 12:44:07 +00:00
sireus
17c20e4ebc
fix for players not spawning correctly in demos (fix doesn't seem to break anything, but please confirm)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6773 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-30 11:46:00 +00:00
sireus
71a69d0248
doc'd showgrid (thanks, Felix)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6772 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-03-17 12:14:06 +00:00
sireus
1b19d500df
fixed typo (reported by arand)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6763 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-27 21:59:36 +00:00
sireus
16c4b28914
HUD fixes
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6757 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-02-13 18:35:15 +00:00
sireus
e442b79f83
speed indicator
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6749 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-30 13:09:27 +00:00
sireus
4a6b67de1f
show flag count on HUD (WIP)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6748 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2012-01-30 12:54:18 +00:00
sireus
77c2dd3944
fixed some issues found by cppcheck
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6740 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-19 21:02:57 +00:00
sireus
4143a24d93
fixed missing X11 lib
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6739 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-12-19 16:01:57 +00:00
sireus
f032e31896
small translation fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6701 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-19 20:54:03 +00:00
sireus
31994bd84c
crash fixes (it's %cN, not %sN)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6700 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-19 20:52:30 +00:00
sireus
10b3188384
check if first argument to /kick and /ban (cn) looks like number
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6699 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-11-19 18:41:43 +00:00
sireus
e818792895
the problem is not the second setlocale, but rather where I put it
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6672 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-10-24 15:27:52 +00:00
sireus
753a40c054
changelog updates
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6644 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-07 21:48:54 +00:00
sireus
69b90ada3e
doc'd drawzone
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6643 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-07 21:45:10 +00:00
sireus
0e6c70ead1
fixed non-unique demorecord on windows
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6642 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-07 21:21:56 +00:00
sireus
7509904255
lil' oops
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6632 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-09-01 22:43:20 +00:00
sireus
12b2abf4d2
optional color parameter for drawzone
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6616 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-27 21:16:31 +00:00
sireus
9563e02f64
...and reset it
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6612 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-23 13:23:39 +00:00
sireus
f600880f07
surv zone now marked on map
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6611 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-23 13:14:42 +00:00
sireus
6b0515e0bb
VARP
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6563 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-02 10:15:52 +00:00
sireus
c991d8c869
master build fix
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6562 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-08-02 10:12:26 +00:00
sireus
2e97cd4c88
xcode warning fix (thanks, RR)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6558 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-16 11:09:47 +00:00
sireus
e928c8f203
fixed crash in 'all maps' maps menu
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6557 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-07-06 17:42:00 +00:00
sireus
2e3de34c60
heartbeat sound
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6549 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-29 20:25:42 +00:00
sireus
b5c863a900
persistidents - control whether newly defined idents are persistent (suggested by Bukz)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6526 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-09 13:28:52 +00:00
sireus
4eb5f33e5b
moar (mine should be all in there now - hint: svn log | grep -A2 <username>)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6510 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 21:14:11 +00:00
sireus
6527dd3bf7
changelog update
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6509 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 20:54:23 +00:00
sireus
c6c1d224c5
screenshot scaling
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6508 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-06-05 20:39:45 +00:00
sireus
bffe801ca6
revert
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6472 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 17:59:44 +00:00
sireus
ea7713597b
fixed weird crash (O3 bug?)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6467 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 14:39:08 +00:00
sireus
7b88ae44aa
that's a float
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6466 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-27 14:33:03 +00:00
sireus
1b2e2bde9f
less simple, but readable ;)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6431 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-14 15:03:59 +00:00
sireus
9c797155a9
restore flashing flag icon (oops)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6419 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-11 10:52:15 +00:00
sireus
7cb0fe4f06
fix scaling if scale is < 1.0
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6418 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-11 09:57:25 +00:00
sireus
a89b9f2dab
pave the way for hi-res textures
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6416 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-10 20:03:06 +00:00
sireus
68b05f1204
make sure things like atof work consistently (regardless of the locale)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6412 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-08 17:12:29 +00:00
sireus
bbe1b63fdf
linux bins that actually correspond with the source...
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6403 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-02 22:26:21 +00:00
sireus
e39990c56e
linux-32 bins
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6402 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-02 13:44:21 +00:00
sireus
2323874b57
fixed FS free space check false positives (integer overrun)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6401 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-05-02 13:39:46 +00:00
sireus
bb978c8e9b
show context (e.g. filename) on cubescript errors
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6400 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-30 20:27:37 +00:00
sireus
51806b5c54
Fred can go die now
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6396 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-29 22:07:13 +00:00
sireus
f21b38d4e1
fixed excess quote that now caused a CS error (thanks, Bukz)
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git-svn-id: svn://svn.code.sf.net/p/actiongame/code/trunk/ac@6395 e016b1c5-ed68-44aa-a2f7-31cac88cffde
2011-04-29 22:01:02 +00:00