Here is a list of all file members with links to the files they belong to:
- c
: worldio.cpp
- c2sinfo()
: client.cpp
, protos.h
- c2sinit
: client.cpp
, clientgame.cpp
, clients2c.cpp
- c2skeepalive()
: protos.h
, client.cpp
- ca()
: worldocull.cpp
- calclight()
: protos.h
, worldlight.cpp
- calclightsource()
: worldlight.cpp
- calcscores()
: server.cpp
- calcwaterscissor()
: protos.h
, water.cpp
- calledvote
: clientgame.cpp
- callvote()
: clientgame.cpp
, protos.h
, server.cpp
- callvoteerr()
: clientgame.cpp
, protos.h
, server.cpp
- callvotesuc()
: clientgame.cpp
, protos.h
, server.cpp
- camdir
: cube.h
, rendergl.cpp
- camera1
: cube.h
, rendergl.cpp
- camright
: cube.h
, rendergl.cpp
- camup
: cube.h
, rendergl.cpp
- canspawn()
: server.cpp
- CARROT
: entity.h
- ceil
: worldrender.cpp
- cgzname
: worldio.cpp
- ch
: editing.cpp
- CHANGE_GFX
: protos.h
- CHANGE_SOUND
: protos.h
- changeclientrole()
: server.cpp
- changefollowplayer()
: clientgame.cpp
- changemap()
: clientgame.cpp
, protos.h
- changemapserv()
: clients2c.cpp
, protos.h
- changescriptcontext()
: protos.h
- changeteam()
: clientgame.cpp
, protos.h
- charbuf
: tools.h
- checkadmin()
: server.cpp
- checkakimbo()
: protos.h
, weapon.cpp
- checkblacklist()
: server.cpp
- checkinput()
: main.cpp
- checkintermission()
: server.cpp
- checkitems()
: entities.cpp
, protos.h
- checkitemspawns()
: server.cpp
- checkmasterreply()
: serverms.cpp
- checkmdl
: rendermodel.cpp
- checkpings()
: serverbrowser.cpp
- checkresolver()
: serverbrowser.cpp
- CHECKSPACE
: server.cpp
- checktype()
: server.cpp
- checkweaponswitch()
: protos.h
, weapon.cpp
- CHF
: world.h
- chmenumdl()
: menus.cpp
- circle()
: protos.h
, rendergl.cpp
- clamp
: tools.h
- clamproll()
: physics.cpp
- cleangl()
: protos.h
- cleanplayervotes()
: clientgame.cpp
- cleanup()
: main.cpp
- cleanupclient()
: client.cpp
, protos.h
- cleanupexplosion()
: renderparticles.cpp
- cleanupgl()
: rendergl.cpp
- cleanupmodels()
: rendermodel.cpp
- cleanupmultitex()
: water.cpp
- cleanupparticles()
: renderparticles.cpp
- cleanupserver()
: protos.h
, server.cpp
- cleanuptextures()
: texture.cpp
- cleanuptmus()
: texture.cpp
- cleanworldstate()
: server.cpp
- clearbounceents()
: protos.h
, weapon.cpp
- clearchanges()
: menus.cpp
, protos.h
- cleardemos()
: server.cpp
- cleardynlights()
: protos.h
, worldlight.cpp
- clearents()
: world.cpp
- clearevent()
: serverevents.h
- clearminimap()
: protos.h
, rendergl.cpp
- clearmodelbatches()
: protos.h
, rendermodel.cpp
- clearservers()
: serverbrowser.cpp
- clearstack()
: command.cpp
- clearvote()
: clientgame.cpp
, protos.h
- clienthost
: client.cpp
- clientmap
: clientgame.cpp
- clientpassword
: client.cpp
, clients2c.cpp
- clients
: server.cpp
- CLIP
: entity.h
- clipmatrix
: protos.h
, rendergl.cpp
- clnumflagspawn
: server.cpp
- clnumspawn
: server.cpp
- clockrealbase
: main.cpp
- clockreset()
: main.cpp
- clockvirtbase
: main.cpp
- closemenu()
: menus.cpp
, protos.h
- closestent()
: protos.h
, world.cpp
- cmdaction
: console.cpp
- cmdline
: console.cpp
- cmdprompt
: console.cpp
- cmpb()
: tools.cpp
, tools.h
- cmpf()
: tools.cpp
, tools.h
- cmpipmatch()
: server.cpp
- cmpiprange()
: server.cpp
- cmpscore()
: server.cpp
- cmptwoint()
: server.cpp
- collide()
: physics.cpp
, protos.h
- colorbits
: protos.h
- colorname()
: clientgame.cpp
, protos.h
- colorping()
: clientgame.cpp
, protos.h
- colortmu()
: protos.h
, texture.cpp
- columns
: rendertext.cpp
- COMMAND()
: rendermodel.cpp
, rendertext.cpp
, scoreboard.cpp
, serverbrowser.cpp
, texture.cpp
, weapon.cpp
, world.cpp
, command.h
, worldocull.cpp
, audiomanager.cpp
, client.cpp
, clientgame.cpp
, command.cpp
, console.cpp
, docs.cpp
, rendermodel.cpp
, docs.cpp
, editing.cpp
, renderhud.cpp
, editing.cpp
, rendercubes.cpp
, editing.cpp
, menus.cpp
, editing.cpp
, menus.cpp
, editing.cpp
, main.cpp
, menus.cpp
, main.cpp
, md2.h
, md3.h
, menus.cpp
, physics.cpp
, rendergl.cpp
, rendermodel.cpp
- commandcomplete()
: command.cpp
- COMMANDF()
: audiomanager.cpp
, command.h
, audiomanager.cpp
- COMMANDN()
: command.cpp
, console.cpp
, docs.cpp
, command.cpp
, weapon.cpp
, command.cpp
, physics.cpp
, command.cpp
, editing.cpp
, menus.cpp
, docs.cpp
, console.cpp
, command.cpp
, clientgame.cpp
, command.h
, client.cpp
, clientgame.cpp
, command.cpp
, clientgame.cpp
, client.cpp
, clientgame.cpp
, client.cpp
, command.cpp
, docs.cpp
, command.cpp
, editing.cpp
, console.cpp
, command.cpp
, docs.cpp
, editing.cpp
, rendertext.cpp
, water.cpp
, weapon.cpp
, world.cpp
, worldio.cpp
, command.cpp
- commandret
: command.cpp
- committmu()
: texture.cpp
- committmufunc()
: texture.cpp
- COMPAREF()
: command.cpp
- complete()
: protos.h
, command.cpp
- COMPLETE_FILE
: command.cpp
- COMPLETE_LIST
: command.cpp
- COMPLETE_NICK
: command.cpp
- completedata
: command.cpp
- completeidx
: command.cpp
- completeplayer
: command.cpp
- completesize
: command.cpp
- completions
: command.cpp
- computeraytable()
: protos.h
, worldocull.cpp
- con
: console.cpp
- conc()
: command.cpp
- concat()
: command.cpp
- concatword()
: command.cpp
- CONFIG_MAXPAR
: server.cpp
- configsets
: server.cpp
- connattempts
: client.cpp
- conncond
: serverbrowser.cpp
- connectadmin()
: client.cpp
- connectrole
: client.cpp
- connectserv()
: client.cpp
- connectserv_()
: client.cpp
- connectthread()
: serverbrowser.cpp
- connectwithtimeout()
: protos.h
, serverbrowser.cpp
- CONNLIMIT
: serverbrowser.cpp
- connmillis
: client.cpp
- connmutex
: serverbrowser.cpp
- connpeer
: client.cpp
- connthread
: serverbrowser.cpp
- conoutf()
: protos.h
, console.cpp
- consolekey()
: console.cpp
- consolescores()
: protos.h
, scoreboard.cpp
- CONSPAD
: console.cpp
- contextisolated
: command.cpp
- contextsealed
: command.cpp
- contextstack
: command.cpp
- copy()
: editing.cpp
- copybuf
: editing.cpp
- copycfgsize
: server.cpp
- copycfgsizegz
: server.cpp
- copydata
: server.cpp
- copymapsize
: server.cpp
- copyname
: server.cpp
- copysize
: server.cpp
- CORNER
: world.h
- corner()
: editing.cpp
- cornersurface
: physics.cpp
- cornertest()
: physics.cpp
- correctsel()
: editing.cpp
- countclients()
: server.cpp
- CR_ADMIN
: entity.h
- CR_DEFAULT
: entity.h
- createdir()
: tools.cpp
, tools.h
- createexpmodtex()
: renderparticles.cpp
- createrays()
: weapon.cpp
, protos.h
- createtexture()
: protos.h
, texture.cpp
- CROSSHAIR_DEFAULT
: protos.h
- CROSSHAIR_NUM
: protos.h
- CROSSHAIR_SCOPE
: protos.h
- CROSSHAIR_TEAMMATE
: protos.h
- crosshairnames
: renderhud.cpp
- crosshairs
: renderhud.cpp
- crouch()
: physics.cpp
- CS_ALIVE
: entity.h
- CS_DEAD
: entity.h
- CS_EDITING
: entity.h
- CS_LAGGED
: entity.h
- CS_SPAWNING
: entity.h
- CS_SPECTATE
: entity.h
- CTF_FLAG
: entity.h
- CTFF_DROPPED
: entity.h
- CTFF_IDLE
: entity.h
- CTFF_INBASE
: entity.h
- CTFF_STOLEN
: entity.h
- ctfmenu
: scoreboard.cpp
- ctfreset()
: server.cpp
- CUBE_DEFAULT_SERVER_PORT
: protocol.h
- CUBE_SERVINFO_PORT
: protocol.h
- CUBE_SERVINFO_PORT_LAN
: protocol.h
- CUBE_SERVINFO_TO_SERV_PORT
: protocol.h
- cubicsize
: cube.h
, world.cpp
- curcfgset
: server.cpp
- curedittex
: editing.cpp
- curfont
: protos.h
, rendertext.cpp
- curmap()
: clientgame.cpp
- curmenu
: menus.cpp
- curmode()
: clientgame.cpp
- curpeer
: client.cpp
- currentprimary()
: weapon.cpp
- currentserver()
: command.cpp
- currole()
: clientgame.cpp
- curscontext()
: protos.h
- cursordepth
: rendergl.cpp
- cursorupdate()
: editing.cpp
, protos.h
- curteam()
: clientgame.cpp
- curtime
: clientgame.cpp
, cube.h
- curvote
: clientgame.cpp
, server.cpp
- curweapon()
: weapon.cpp
- custom_servdesc
: server.cpp
- cvecstr()
: docs.cpp
- cvector
: tools.h
, cube.h
- cx
: editing.cpp
- cy
: editing.cpp