Here is a list of all file members with links to the files they belong to:
- RAD
: tools.h
- radialeffect()
: weapon.cpp
- raycube()
: protos.h
, physics.cpp
- raycubelos()
: physics.cpp
, protos.h
- raydamage()
: weapon.cpp
- rdist
: worldocull.cpp
- readblacklist()
: server.cpp
- readdemo()
: server.cpp
- readdepth()
: rendergl.cpp
- readmap()
: protos.h
, worldio.cpp
- readmatrices()
: rendergl.cpp
- readmcfggz()
: worldio.cpp
, protos.h
- readpwdfile()
: server.cpp
- readscfg()
: server.cpp
- receivefile()
: clients2c.cpp
- recoiltest
: weapon.cpp
- recomputecamera()
: rendergl.cpp
- recordpacket()
: server.cpp
- recordpackets
: server.cpp
- refillteams()
: server.cpp
- reflecting
: cube.h
, rendergl.cpp
- reflectlastsize
: rendergl.cpp
- reflecttex
: rendergl.cpp
- refracting
: cube.h
, rendergl.cpp
- refracttex
: rendergl.cpp
- refreshapplymenu()
: menus.cpp
, protos.h
- refreshservers()
: protos.h
, serverbrowser.cpp
- refreshsopmenu()
: clientgame.cpp
, protos.h
- releaseactions
: console.cpp
- reliablemessages
: server.cpp
- reloadable_gun
: entity.h
- reloadfonts()
: rendertext.cpp
- reloadtexture()
: protos.h
, texture.cpp
- reloadtextures()
: protos.h
, texture.cpp
- reloadtime()
: entity.h
- remip()
: protos.h
, world.cpp
- remipmore()
: protos.h
, world.cpp
- removebounceents()
: protos.h
, weapon.cpp
- removedynlights()
: protos.h
, worldlight.cpp
- render_2tris()
: rendercubes.cpp
- render_ceil
: worldrender.cpp
- render_flat()
: protos.h
, rendercubes.cpp
- render_flatdelta()
: protos.h
, rendercubes.cpp
- render_floor
: worldrender.cpp
- render_particles()
: protos.h
, renderparticles.cpp
- render_seg_new()
: worldrender.cpp
- render_square()
: protos.h
, rendercubes.cpp
- render_tris()
: protos.h
, rendercubes.cpp
- render_wall()
: worldrender.cpp
- render_world()
: protos.h
- renderaboveheadicon()
: protos.h
, rendergl.cpp
- renderbatchedmodel()
: rendermodel.cpp
- renderbatchedmodelshadow()
: rendermodel.cpp
- renderbounceents()
: protos.h
, weapon.cpp
- renderclient()
: protos.h
, rendermodel.cpp
- renderclients()
: protos.h
, rendermodel.cpp
- renderclip()
: entities.cpp
- rendercommand()
: console.cpp
, protos.h
- renderconsole()
: console.cpp
, protos.h
- rendercursor()
: protos.h
, rendergl.cpp
- renderdoc()
: docs.cpp
, protos.h
- renderdocmenu()
: docs.cpp
, protos.h
- renderdocsection()
: docs.cpp
- renderedtex
: rendercubes.cpp
- renderedtexs
: rendercubes.cpp
- renderent()
: entities.cpp
- renderentities()
: entities.cpp
, protos.h
- renderhbox()
: rendermodel.cpp
- rendermenu()
: menus.cpp
, protos.h
- rendermenumdl()
: menus.cpp
, protos.h
- rendermodel()
: protos.h
, rendermodel.cpp
- renderscore()
: scoreboard.cpp
- renderscores()
: scoreboard.cpp
, protos.h
- rendershadow()
: protos.h
, rendercubes.cpp
- rendershadow_flat()
: rendercubes.cpp
- rendershadow_flatdelta()
: rendercubes.cpp
- rendershadow_tri()
: rendercubes.cpp
- rendershadow_tris()
: rendercubes.cpp
- rendershadowstrips()
: rendercubes.cpp
- rendershadowtiles()
: shadow.cpp
- renderstrips()
: protos.h
, rendercubes.cpp
- RENDERSTRIPS
: rendercubes.cpp
- renderstripssky()
: protos.h
, rendercubes.cpp
- renderteamscore()
: scoreboard.cpp
- renderwater()
: water.cpp
, protos.h
- renderwaterstrips
: water.cpp
- replace()
: editing.cpp
- rereadcfgs()
: server.cpp
- resdata
: world.cpp
- resetcamera()
: protos.h
, rendergl.cpp
- resetcomplete()
: protos.h
, command.cpp
- resetcubes()
: protos.h
, rendercubes.cpp
- resetflag()
: server.cpp
- resetgamma()
: main.cpp
- resetgl()
: main.cpp
- resetitems()
: server.cpp
- resetmap()
: server.cpp
, clientgame.cpp
, protos.h
- resetsecuremaps()
: client.cpp
- resetserverifempty()
: server.cpp
- resetshadowverts()
: rendercubes.cpp
- resetsleep()
: clientgame.cpp
, protos.h
- resetspawns()
: entities.cpp
, protos.h
- resettmu()
: protos.h
, texture.cpp
- resetvotes()
: server.cpp
- resetwater()
: water.cpp
, protos.h
- resizephysent()
: physics.cpp
- resizetexture()
: texture.cpp
- resolvercheck()
: serverbrowser.cpp
- resolverclear()
: serverbrowser.cpp
- resolverinit()
: serverbrowser.cpp
- RESOLVERLIMIT
: serverbrowser.cpp
- resolverloop()
: serverbrowser.cpp
- resolvermutex
: serverbrowser.cpp
- resolverqueries
: serverbrowser.cpp
- resolverquery()
: serverbrowser.cpp
- resolverresults
: serverbrowser.cpp
- resolverstop()
: serverbrowser.cpp
- resolverthreads
: serverbrowser.cpp
- RESOLVERTHREADS
: serverbrowser.cpp
- resolverwait()
: protos.h
, serverbrowser.cpp
- respawnself()
: protos.h
, clientgame.cpp
- restoredinits
: main.cpp
- restoreserverstate()
: protos.h
, server.cpp
- result()
: command.cpp
, protos.h
- resultcond
: serverbrowser.cpp
- RETRIEVELIMIT
: serverms.cpp
- retrieveservers()
: serverms.cpp
, protos.h
- rnd
: tools.h
- RNDD
: weapon.cpp
- rndn()
: command.cpp
- roleconf()
: serveractions.h
- ROTVEC
: geom.h
- round
: hash.h
, tools.h
- rtex
: editing.cpp