Here is a list of all file members with links to the files they belong to:
- nearestenemy()
: clientgame.cpp
- needsapply
: menus.cpp
- needsautoscreenshot
: main.cpp
- neterr()
: clients2c.cpp
, protos.h
- newbotent()
: clientgame.cpp
, protos.h
- newclient()
: clientgame.cpp
, protos.h
- newent()
: editing.cpp
- newentity()
: protos.h
, world.cpp
- newfont()
: rendertext.cpp
- newident()
: command.cpp
- newlogger()
: protos.h
, log.cpp
- newmap()
: world.cpp
- newmenu()
: menus.cpp
- newname()
: clientgame.cpp
- newparticle()
: renderparticles.cpp
- newplayerent()
: clientgame.cpp
, protos.h
- newprojectile()
: protos.h
- newserver()
: serverbrowser.cpp
- newstring()
: tools.h
- newstringbuf()
: tools.h
- newteam()
: clientgame.cpp
, protos.h
- newvotedisplayinfo()
: clientgame.cpp
, protos.h
- nextcfgset()
: server.cpp
- nextgamemode
: server.cpp
- nextmapname
: server.cpp
- nextmode
: clientgame.cpp
, cube.h
- nextplayback
: server.cpp
- nhf()
: worldio.cpp
- nickcomplete()
: command.cpp
- NO_SDL_GLEXT
: pch.h
- noise()
: rndmap.cpp
- noselection()
: editing.cpp
- not_()
: command.cpp
- NOT_INITING
: protos.h
- noteditmode()
: editing.cpp
, protos.h
- notequal()
: command.cpp
- notexture
: protos.h
, texture.cpp
- notgotitems
: server.cpp
- NOTUSED
: entity.h
- now_utc
: main.cpp
, protos.h
- noworldtexture
: texture.cpp
, protos.h
- nquads
: rendercubes.cpp
- NS_ACTIVATED
: weapon.cpp
- NS_EXPLODED
: weapon.cpp
- NS_NONE
: weapon.cpp
- NS_THROWED
: weapon.cpp
- NULL
: tools.h
- NUMANIMS
: model.h
- numargs()
: docs.cpp
- numauthedclients()
: server.cpp
- numbatches
: rendermodel.cpp
- numclients()
: server.cpp
- numflagspawn
: worldio.cpp
, cube.h
- NUMGUNS
: entity.h
- numlocalclients()
: server.cpp
- numnonlocalclients()
: server.cpp
- NUMRAYS
: worldocull.cpp
- NUMSERVSORT
: serverbrowser.cpp
- numspawn
: cube.h
, worldio.cpp