Here is a list of all file members with links to the files they belong to:
- f
: command.cpp
- FA_DROP
: protocol.h
- FA_LOST
: protocol.h
- FA_NUM
: protocol.h
- FA_PICKUP
: protocol.h
- FA_RESET
: protocol.h
- FA_RETURN
: protocol.h
- FA_SCORE
: protocol.h
- farplane
: cube.h
, rendergl.cpp
- fatal()
: main.cpp
, protos.h
- FHF
: world.h
- fileexists()
: tools.cpp
, tools.h
- FILTER
: vertmodel.h
- filterrichtext()
: protocol.cpp
, protos.h
- filtertext()
: protocol.cpp
, protos.h
- find()
: command.cpp
- findanim()
: protos.h
, rendermodel.cpp
- findbind()
: console.cpp
- findbinda()
: console.cpp
, protos.h
- findbindc()
: console.cpp
- findcnbyaddress()
: server.cpp
- findentity()
: world.cpp
, protos.h
, world.cpp
- findfile()
: tools.cpp
, tools.h
- findlist()
: command.cpp
- findplayerstart()
: clientgame.cpp
, protos.h
- findscore()
: server.cpp
- findserverinfo()
: serverbrowser.cpp
- findtype()
: world.cpp
- finishstrips()
: rendercubes.cpp
- firstindex
: rendercubes.cpp
- firstrun
: main.cpp
, protos.h
- fixcamerarange()
: physics.cpp
, protos.h
- fixdir()
: tools.cpp
- fixresizedscreen()
: rendergl.cpp
- fixspawn
: clientgame.cpp
- flagaction()
: server.cpp
- flagdropmillis
: entities.cpp
- flagdropped()
: entities.cpp
, protos.h
- flagdummies
: clientgame.cpp
- flagidle()
: entities.cpp
, protos.h
- flaginbase()
: entities.cpp
, protos.h
- flaginfos
: clientgame.cpp
, protos.h
- flagmessage()
: server.cpp
- flagmsg()
: clientgame.cpp
, protos.h
- flagpickup()
: entities.cpp
, protos.h
- flagreturn()
: entities.cpp
, protos.h
- flagscore()
: entities.cpp
, protos.h
- flagstolen()
: entities.cpp
, protos.h
- floatret()
: command.cpp
, protos.h
- floatstr()
: command.cpp
, protos.h
- floorstrip
: rendercubes.cpp
- FM_DROP
: protocol.h
- FM_KTFSCORE
: protocol.h
- FM_LOST
: protocol.h
- FM_NUM
: protocol.h
- FM_PICKUP
: protocol.h
- FM_RESET
: protocol.h
- FM_RETURN
: protocol.h
- FM_SCORE
: protocol.h
- FM_SCOREFAIL
: protocol.h
- fmttimestr
: server.cpp
- fontchar()
: rendertext.cpp
- fontdef
: rendertext.cpp
- FONTH
: protos.h
- fonts
: rendertext.cpp
- fontskip()
: rendertext.cpp
- fontstack
: rendertext.cpp
- forceintermission
: server.cpp
- forceteam()
: server.cpp
- forceteammenu
: clientgame.cpp
- format()
: command.cpp
- formatsize()
: texture.cpp
- formatstring()
: tools.h
- fovcompat()
: rendergl.cpp
- fovy
: cube.h
, rendergl.cpp
- fpsrange()
: main.cpp
- framesinmap
: clientgame.cpp
- freeblock()
: protos.h
, worldlight.cpp
- freebotent()
: protos.h
, clientgame.cpp
- freeteam()
: server.cpp
- ftoa
: tools.h
- fullbrightlight()
: worldlight.cpp
, protos.h
- fullmodestr()
: protocol.cpp
- FUNCNAME
: texture.cpp
- FVAR
: command.h
, rendergl.cpp
- FVARF
: command.h
- FVARFP
: command.h
- fvariable()
: command.cpp
, protos.h
- FVARP()
: rendergl.cpp
, physics.cpp
, command.h