Here is a list of all file members with links to the files they belong to:
- LADDER
: entity.h
- lanconnect()
: client.cpp
- lansock
: serverms.cpp
- LARGEST_FACTOR
: world.h
- lastcalclight
: protos.h
, worldlight.cpp
- lastexpmodtex
: renderparticles.cpp
- lastfillup
: server.cpp
- lasth
: editing.cpp
- lastident
: docs.cpp
- lastinfo
: serverbrowser.cpp
- lastmenu
: menus.cpp
- lastmillis
: clientgame.cpp
, cube.h
- lastphysframe
: physics.cpp
- lastping
: client.cpp
- lastsection
: docs.cpp
- lastspawnattempt
: clientgame.cpp
- laststatus
: server.cpp
- lasttex
: editing.cpp
- lasttype
: editing.cpp
- lastupdate
: client.cpp
- lastupdatemaster
: serverms.cpp
- lastx
: editing.cpp
- lasty
: editing.cpp
- LIGHT
: entity.h
- lightray()
: worldlight.cpp
- limitfps()
: main.cpp
- line()
: rendergl.cpp
, protos.h
, rendergl.cpp
- linestyle()
: protos.h
, rendergl.cpp
- listdemos()
: client.cpp
, protos.h
, server.cpp
- listdir()
: tools.cpp
, tools.h
- listfiles()
: tools.cpp
, tools.h
- listlen()
: command.cpp
- load_world()
: protos.h
, worldio.cpp
- loadcfgfile()
: server.cpp
- loadcrosshair()
: renderhud.cpp
- loadcrosshairtexture()
: renderhud.cpp
- loadfile()
: tools.cpp
, tools.h
- loadingmd2
: md2.h
- loadingmd3
: md3.h
- loadingmodel
: rendermodel.cpp
- loadingscreen()
: protos.h
, renderhud.cpp
- loadmodel()
: protos.h
, rendermodel.cpp
- loadnotexture()
: texture.cpp
- loadskin()
: rendermodel.cpp
, protos.h
- loadsky()
: texture.cpp
- loadsurface()
: texture.cpp
- localclienttoserver()
: server.cpp
, protos.h
- localconnect()
: protos.h
, server.cpp
- localdisconnect()
: protos.h
, server.cpp
- localservertoclient()
: clients2c.cpp
, protos.h
- lod
: worldrender.cpp
- lod_factor()
: worldrender.cpp
, protos.h
- lodbot
: worldrender.cpp
- lodleft
: worldrender.cpp
- lodright
: worldrender.cpp
- lodtop
: worldrender.cpp
- loggamestatus()
: server.cpp
- logger
: server.cpp
- lookup()
: command.cpp
- lookuptexture()
: protos.h
, texture.cpp
- lookupworldtexture()
: protos.h
- loop
: tools.h
- loopa()
: command.cpp
- LOOPD
: worldrender.cpp
- LOOPH
: worldrender.cpp
- loopi
: tools.h
- loopj
: tools.h
- loopk
: tools.h
- loopl
: tools.h
- loopselxy
: editing.cpp
- loopv
: tools.h
- loopvj
: tools.h
- loopvjrev
: tools.h
- loopvk
: tools.h
- loopvrev
: tools.h
- LOW_LOD
: worldrender.cpp
- lowfps
: main.cpp
- lt()
: command.cpp
- lte()
: command.cpp